26 lines
890 B
C#
26 lines
890 B
C#
using UnityEngine;
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public class SmoothFollow2 : MonoBehaviour {
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public Transform target;
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public float distance = 3.0f;
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public float height = 3.0f;
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public float damping = 5.0f;
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public bool smoothRotation = true;
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public bool followBehind = true;
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public float rotationDamping = 10.0f;
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public void Update() {
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Vector3 wantedPosition;
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if (followBehind)
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wantedPosition = target.TransformPoint(0, height, -distance);
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else
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wantedPosition = target.TransformPoint(0, height, distance);
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transform.position = Vector3.Lerp(transform.position, wantedPosition, Time.deltaTime * damping);
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if (smoothRotation) {
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Quaternion wantedRotation = Quaternion.LookRotation(target.position - transform.position, target.up);
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transform.rotation = Quaternion.Slerp(transform.rotation, wantedRotation, Time.deltaTime * rotationDamping);
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} else transform.LookAt(target, target.up);
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}
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}
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