69 lines
1.4 KiB
Text
69 lines
1.4 KiB
Text
Shader "Custom/Wet"
|
|
{
|
|
Properties
|
|
{
|
|
|
|
}
|
|
SubShader
|
|
{
|
|
Tags { "Queue"="Transparent" }
|
|
// LOD 100
|
|
Blend One One
|
|
ZWrite Off
|
|
// Cull Off
|
|
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma multi_compile_instancing
|
|
#pragma target 3.5
|
|
|
|
// #include "UnityCG.cginc"
|
|
#include "UnityStandardBRDF.cginc"
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
fixed3 normal : NORMAL;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float4 vertex : SV_POSITION;
|
|
fixed3 normal : TEXCOORD1;
|
|
fixed4 color : COLOR;
|
|
};
|
|
|
|
sampler2D _MainTex;
|
|
float4 _MainTex_ST;
|
|
|
|
v2f vert (appdata v)
|
|
{
|
|
v2f o;
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.normal = UnityObjectToWorldNormal(v.normal);
|
|
|
|
fixed4 base = fixed4(1, 1, 1, 1);
|
|
fixed3 worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
|
|
fixed3 viewDir = normalize(UnityWorldSpaceViewDir(worldPos));
|
|
// o.color = base * clamp(dot(o.normal, -viewDir), 0, 0.2);
|
|
|
|
// Rim lighting
|
|
fixed rim = 1.0 - saturate(dot (normalize(viewDir), o.normal));
|
|
o.color = base * rim * rim * 0.2;
|
|
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag (v2f i) : SV_Target
|
|
{
|
|
return i.color;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|