24 lines
No EOL
459 B
C#
24 lines
No EOL
459 B
C#
using System;
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using UnityEngine;
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[CreateAssetMenu]
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public class Design : ScriptableObject
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{
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public bool queued;
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[Header("View")]
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public Vector3 headOffset = new Vector3(0, 0, -60);
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public Vector3 pivotPos;
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public float scale = 60;
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[Header("Game")]
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public Vector3Int bounds = new Vector3Int(4, 3, 4);
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public int foodValue = 6;
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[Header("AI")]
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public float aiIQ = 0.5f;
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public int aiMaxChances = 12;
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public float boxSpring = 6;
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} |