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snakeinabox/Assets/Scripts/Design.cs

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459 B
C#

using System;
using UnityEngine;
[CreateAssetMenu]
public class Design : ScriptableObject
{
public bool queued;
[Header("View")]
public Vector3 headOffset = new Vector3(0, 0, -60);
public Vector3 pivotPos;
public float scale = 60;
[Header("Game")]
public Vector3Int bounds = new Vector3Int(4, 3, 4);
public int foodValue = 6;
[Header("AI")]
public float aiIQ = 0.5f;
public int aiMaxChances = 12;
public float boxSpring = 6;
}