flip polish (pre refactor)
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29ef0e1214
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2 changed files with 226 additions and 56 deletions
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|
m_RootOrder: 5
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &1825209466
|
--- !u!1 &1825209466
|
||||||
GameObject:
|
GameObject:
|
||||||
|
@ -8546,7 +8669,7 @@ Transform:
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 10
|
m_RootOrder: 9
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!82 &2081994160
|
--- !u!82 &2081994160
|
||||||
AudioSource:
|
AudioSource:
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.XR;
|
using UnityEngine.XR;
|
||||||
|
|
||||||
|
@ -7,7 +8,7 @@ public class Rig : MonoBehaviour
|
||||||
public Design design;
|
public Design design;
|
||||||
public Main main;
|
public Main main;
|
||||||
public GameObject disconnected;
|
public GameObject disconnected;
|
||||||
public Transform head, con, hangingRod;
|
public Transform head, con, lCon, hangingRod;
|
||||||
public Camera recordCam;
|
public Camera recordCam;
|
||||||
|
|
||||||
[Header("Variables")]
|
[Header("Variables")]
|
||||||
|
@ -34,6 +35,9 @@ public class Rig : MonoBehaviour
|
||||||
recordCam.gameObject.SetActive(Application.isEditor);
|
recordCam.gameObject.SetActive(Application.isEditor);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Quaternion flipRot = Quaternion.identity;
|
||||||
|
float flipEuler = 180;
|
||||||
|
public Lerper lerper;
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
// Input System
|
// Input System
|
||||||
|
@ -58,16 +62,33 @@ public class Rig : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
// Apply to Transforms
|
// Apply to Transforms
|
||||||
|
Quaternion flip = Quaternion.identity;
|
||||||
head.localPosition = InputTracking.GetLocalPosition(XRNode.Head);
|
head.localPosition = InputTracking.GetLocalPosition(XRNode.Head);
|
||||||
head.localRotation = InputTracking.GetLocalRotation(XRNode.Head);
|
head.localRotation = InputTracking.GetLocalRotation(XRNode.Head);
|
||||||
|
|
||||||
con.localPosition = InputTracking.GetLocalPosition(XRNode.RightHand);
|
con.localPosition = InputTracking.GetLocalPosition(XRNode.RightHand);
|
||||||
con.localRotation = InputTracking.GetLocalRotation(XRNode.RightHand);
|
con.localRotation = InputTracking.GetLocalRotation(XRNode.RightHand);
|
||||||
|
lCon.localPosition = InputTracking.GetLocalPosition(XRNode.LeftHand);
|
||||||
|
lCon.localRotation = InputTracking.GetLocalRotation(XRNode.LeftHand);
|
||||||
|
|
||||||
// °inview
|
// °inview
|
||||||
|
if (OVRInput.GetDown(OVRInput.Button.PrimaryHandTrigger, ovrCon))
|
||||||
|
{
|
||||||
|
flipEuler *= -1;
|
||||||
|
lerper.t *= -1;
|
||||||
|
}
|
||||||
transform.localScale = Vector3.one * design.scale;
|
transform.localScale = Vector3.one * design.scale;
|
||||||
transform.position = -head.localPosition * design.scale;
|
Quaternion targetRot = Quaternion.Euler(0, flipEuler, 0);
|
||||||
|
if (OVRInput.Get(OVRInput.Button.PrimaryHandTrigger, ovrCon))
|
||||||
|
{
|
||||||
|
lerper.Update(1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
lerper.Update(0);
|
||||||
|
}
|
||||||
|
flipRot = Quaternion.SlerpUnclamped(Quaternion.identity, targetRot, lerper.t);
|
||||||
|
transform.rotation = flipRot;
|
||||||
|
transform.position = flipRot * -head.localPosition * design.scale;
|
||||||
transform.position += design.pivotPos + (head.rotation * headOffset);
|
transform.position += design.pivotPos + (head.rotation * headOffset);
|
||||||
|
|
||||||
// Shake
|
// Shake
|
||||||
|
@ -88,51 +109,39 @@ public class Rig : MonoBehaviour
|
||||||
recordCam.transform.rotation = Quaternion.LookRotation(-recPos);
|
recordCam.transform.rotation = Quaternion.LookRotation(-recPos);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Input Rotation
|
// °fullrot
|
||||||
// Vector3 headsetPos = InputTracking.GetLocalPosition(XRNode.Head);
|
|
||||||
|
|
||||||
// controllerPos = OVRInput.GetLocalControllerPosition(remote) * design.scale;
|
|
||||||
// controllerPos = controllerPos - headsetPos * design.scale;
|
|
||||||
// controllerPos += head.position;
|
|
||||||
|
|
||||||
// inputRot = controllerRot = OVRInput.GetLocalControllerRotation(remote);
|
// inputRot = controllerRot = OVRInput.GetLocalControllerRotation(remote);
|
||||||
|
|
||||||
// joystick = OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick, remote);
|
|
||||||
// joystick = new Vector3(joystick.x, 0, joystick.y);
|
|
||||||
// if (joystick.sqrMagnitude > 0)
|
|
||||||
// {
|
|
||||||
// inputRot *= Quaternion.LookRotation(joystick);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// Ignoring current implementation
|
// point & swipe swap/choose
|
||||||
if (OVRInput.GetDown(OVRInput.Button.PrimaryIndexTrigger, ovrCon))
|
// both hands? (nah makes point the odd one out)
|
||||||
{
|
// HOW TO FILTER OUT THE SPIN CHAIR VEL? (LCON? NAH... BUT MIGHT BE GOOD FOR TESTINGs)
|
||||||
pullFrom = con.localPosition;
|
// flip view? what about 90/45 degree snaps ( or drag view!? )
|
||||||
}
|
// all oculus bs pulled filtered through a single file
|
||||||
|
// menu system cull
|
||||||
|
|
||||||
|
// PRIORITY
|
||||||
|
// starting scene! the sooner the better ( break things! )
|
||||||
|
// refactor like vader life alyx!
|
||||||
|
|
||||||
|
|
||||||
|
// °dragdir
|
||||||
|
Vector3 conVel = flipRot * (con.localPosition - oldConPos) / Time.deltaTime;
|
||||||
|
OVRInput.SetControllerVibration(0, 0, OVRInput.Controller.RTouch);
|
||||||
if (OVRInput.Get(OVRInput.Button.PrimaryIndexTrigger, ovrCon))
|
if (OVRInput.Get(OVRInput.Button.PrimaryIndexTrigger, ovrCon))
|
||||||
{
|
{
|
||||||
pull = con.localPosition - pullFrom;
|
if (conVel.magnitude > 0.05f)
|
||||||
if (pull.magnitude > 0.025f / 3)
|
|
||||||
{
|
{
|
||||||
rawDir = pull.normalized;
|
OVRInput.SetControllerVibration(1, 0.1f, OVRInput.Controller.RTouch);
|
||||||
}
|
}
|
||||||
|
|
||||||
// DRAG PIVOT
|
rawDir = (rawDir + conVel * Time.deltaTime * 30).normalized;
|
||||||
pull = Vector3.ClampMagnitude(pull, 0.025f);
|
|
||||||
pullFrom = con.localPosition - pull;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inputRot = Quaternion.LookRotation(rawDir);
|
inputRot = Quaternion.LookRotation(rawDir);
|
||||||
|
oldConPos = con.localPosition;
|
||||||
// visualize
|
|
||||||
pullLine.SetPosition(0, transform.TransformPoint(pullFrom));
|
|
||||||
pullLine.SetPosition(1, transform.TransformPoint(pullFrom + pull));
|
|
||||||
}
|
}
|
||||||
|
Vector3 oldConPos;
|
||||||
Vector3 rawDir = Vector3.forward;
|
Vector3 rawDir = Vector3.forward;
|
||||||
Vector3 pullFrom, pull;
|
|
||||||
public LineRenderer pullLine;
|
|
||||||
|
|
||||||
|
|
||||||
public Vector3Int InputDirection(Main main)
|
public Vector3Int InputDirection(Main main)
|
||||||
{
|
{
|
||||||
|
@ -152,3 +161,41 @@ public class Rig : MonoBehaviour
|
||||||
boxShake -= dir;
|
boxShake -= dir;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class Lerper
|
||||||
|
{
|
||||||
|
public float t = 0;
|
||||||
|
public float spring = 1;
|
||||||
|
public float dampen = 1;
|
||||||
|
float vel;
|
||||||
|
|
||||||
|
public void Update(float to = 1, bool bounce = false)
|
||||||
|
{
|
||||||
|
float dir = to - t;
|
||||||
|
vel += dir * spring * Time.deltaTime;
|
||||||
|
|
||||||
|
if (Mathf.Sign(vel) != Mathf.Sign(dir))
|
||||||
|
{
|
||||||
|
vel *= 1 - (dampen * Time.deltaTime);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
vel *= 1 - (dampen * 0.33f * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
float newt = t + vel * Time.deltaTime;
|
||||||
|
if (bounce && (newt < 0 || newt > 1))
|
||||||
|
{
|
||||||
|
vel *= -0.5f;
|
||||||
|
newt = Mathf.Clamp01(newt);
|
||||||
|
}
|
||||||
|
|
||||||
|
t = newt;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
t = vel = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
Reference in a new issue