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6 changed files with 61 additions and 41 deletions
BIN
Assets/sfx/maw.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/sfx/maw.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
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@ -2,8 +2,8 @@
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<manifest
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xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.dofdev.snake"
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android:versionCode="45"
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android:versionName="1.49"
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android:versionCode="48"
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android:versionName="1.53"
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android:installLocation="auto"
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>
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<uses-sdk android:minSdkVersion="29" android:targetSdkVersion="32" />
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@ -62,15 +62,17 @@ todo
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fun to play daily for a couple weeks or so
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playable with a half engaging vid or conversation in the background
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user prompt
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for start and any other times we need to communicate simple instructions to the player
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make depth easier to judge
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pseudo light source is coming from your face (maybe at a diagonal *higher up* angler fish)
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benchmark
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need to be able to play without moving/turning the box
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start music on egg eat
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to keep prior tutorial phase focused and a strong indication that auto move has kicked in
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curved hanger
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my tempo (zen mode *after initial release*)
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on l_con tap (a) btn to step, and repeatedly to set tempo
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once a tempo has been set you can stop tapping and you'll coast at that tempo
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38
src/Arts.cs
38
src/Arts.cs
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@ -91,13 +91,13 @@ static class Arts
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Lines.Add(
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box_m4 * V.XYZ(0, Mono.SD_Y - 0.5f, 0),
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Rig.head.position + Rig.head.orientation * V.XYZ(0, 6 * U.cm, -box_head_dist),
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Color.White,
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Color.Hex(0x808080FF).ToLinear(),
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1.0f * U.mm
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);
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Lines.Add(
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Rig.head.position + Rig.head.orientation * V.XYZ(0, 6 * U.cm, -box_head_dist),
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Rig.head.position + Rig.head.orientation * V.XYZ(0, 6 * U.cm, 0),
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Color.White,
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Color.Hex(0x808080FF).ToLinear(),
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1.0f * U.mm
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);
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}
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@ -122,7 +122,7 @@ static class Arts
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V.XYZ(-1.333f, 0, Mono.SD_Z - 0.5f + 0.1f),
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Quat.FromAngles(90, 0, 0)
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),
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Color.Hex(0x524B67FF)
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Color.Hex(0x928CA7FF).ToLinear()
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);
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meshes["uiPlay"].Draw(
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mat_unlit,
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@ -130,7 +130,7 @@ static class Arts
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V.XYZ(0, 0, Mono.SD_Z - 0.5f + 0.1f),
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Quat.FromAngles(90, 0, 0)
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),
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Color.Hex(0x080808FF)
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Color.Hex(0x333333FF).ToLinear()
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);
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meshes["uiConfig"].Draw(
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mat_unlit,
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@ -138,7 +138,7 @@ static class Arts
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V.XYZ(+1.333f, 0, Mono.SD_Z - 0.5f + 0.1f),
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Quat.FromAngles(90, 0, 0)
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),
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Color.Hex(0x524B67FF)
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Color.Hex(0x928CA7FF).ToLinear()
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);
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meshes["uiCursor"].Draw(
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mat_unlit,
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@ -151,8 +151,7 @@ static class Arts
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// snake
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float snake_t = headmove.state ? Maths.u_clamp(Maths.smooth_stop((float)Mono.step_t) * 3.0f) : 1.0f;
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bool food_next = !Mono.eaten_latch.state && (Mono.snake[0] + Mono.snake_dir) == Mono.food;
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if (!Mono.menu && !food_next)
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if (!Mono.menu && !Mono.food_next.state)
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{
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meshes["Tongue"].Draw(
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mat_mono,
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@ -167,7 +166,7 @@ static class Arts
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string face = "Face0Default";
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face = Mono.grow_buffer > 0 ? "Face2Eaten" : face;
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face = Mono.in_box.delta != 0 ? "Face3Bump" : face;
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face = food_next ? "Face1Eat" : face;
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face = Mono.food_next.state ? "Face1Eat" : face;
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meshes[face].Draw(
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mat_mono,
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Matrix.TRS(
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@ -237,29 +236,32 @@ static class Arts
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);
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}
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// food
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if (!Mono.food_next.state)
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{
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food_ori *= Quat.FromAngles(
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90 * Time.Stepf,
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30 * Time.Stepf,
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10 * Time.Stepf
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);
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}
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if (Mono.eaten == 0)
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{
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// starting egg
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bool in_snake = Mono.s_array[new XYZi(0, 0, 0)] > -1;
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meshes["Egg"].Draw(
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mat_mono,
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Matrix.TRS(
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Vec3.Zero,
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Quat.Identity,
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Mono.s_array[new XYZi(0, 0, 0)] > -1 ? 1 : 0.5f
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in_snake ? Quat.Identity : food_ori,
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in_snake ? 1 : 0.5f
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)
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);
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}
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else
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{
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// food
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if (!food_next)
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{
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food_ori *= Quat.FromAngles(
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90 * Time.Stepf,
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30 * Time.Stepf,
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10 * Time.Stepf
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);
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}
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if (!Mono.eaten_latch.state)
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{
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float food_t = Mono.eaten_latch.delta == -1 ? Maths.smooth_stop((float)Mono.step_t) : 1;
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48
src/Mono.cs
48
src/Mono.cs
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@ -15,6 +15,7 @@ static class Mono
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public static bool menu = true;
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public static Pose box_pose = new(0, -3 * U.cm, -10 * U.cm);
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public static float box_dist = 32 * U.cm;
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public static float box_scale = 1.333f * U.cm;
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public const int SD_X = 3, SD_Y = 2, SD_Z = 3;
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public static SpatialArray<int>
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@ -42,6 +43,7 @@ static class Mono
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public static XYZi food = new(0, 0, 0); // [!] start random to keep new game fresh?
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public static int eaten = 0;
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public static DeltaBool eaten_latch = new(false);
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public static DeltaBool food_next = new(false);
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public static double eat_timestamp = 0.0;
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public enum BoxMode
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@ -111,11 +113,12 @@ static class Mono
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break;
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case BoxMode.Hold:
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box_pose.position = Rig.r_con_stick.position;
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box_dist = Vec3.Distance(box_pose.position, Rig.head.position);
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if (Rig.btn_grip.delta == -1) { box_mode = in_cone.state ? BoxMode.Mount : BoxMode.Float; }
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break;
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case BoxMode.Mount:
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// orbital_view
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box_pose.position = Rig.head.position + Rig.head.orientation * V.XYZ(0, -(SD_Y + 0.5f) * box_scale, -32 * U.cm);
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box_pose.position = Rig.head.position + Rig.head.orientation * V.XYZ(0, -(SD_Y + 0.5f) * box_scale, -box_dist);
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if (pickup) { box_mode = BoxMode.Hold; }
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break;
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}
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@ -123,10 +126,16 @@ static class Mono
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XYZi next_pos = snake[0] + Rig.new_dir;
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bool neck_break = next_pos == snake[1];
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if (!neck_break)
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if (!neck_break && !food_next.state)
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{
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snake_dir = Rig.new_dir;
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}
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food_next.Step(!Mono.eaten_latch.state && (Mono.snake[0] + Mono.snake_dir) == Mono.food);
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if (food_next.delta == +1)
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{
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SFX.maw.PlayBox(Mono.snake[0]);
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}
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}
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public static void Step()
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@ -161,27 +170,30 @@ static class Mono
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return;
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}
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if (snake_len == snake.Length)
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if (eaten_latch.delta != +1)
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{
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// win condition
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Log.Info("full snake");
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return;
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}
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else
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{
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if (grow_buffer > 0)
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if (snake_len == snake.Length)
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{
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snake_len++;
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grow_buffer--;
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// win condition
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Log.Info("full snake");
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return;
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}
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else
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{
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if (grow_buffer > 0)
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{
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snake_len++;
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grow_buffer--;
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}
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}
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}
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// slither
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for (int i = snake.Length - 1; i > 0; i--)
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{
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snake[i] = snake[i - 1];
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// slither
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for (int i = snake.Length - 1; i > 0; i--)
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{
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snake[i] = snake[i - 1];
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}
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snake[0] += snake_dir;
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}
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snake[0] += snake_dir;
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in_box.Step(box_space.InRange(snake[0]));
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if (in_box.delta != 0) // 1 just in -1 just out
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@ -10,6 +10,7 @@ static class SFX
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}
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public static Sound click = Sound.FromFile("sfx/click.mp3");
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public static Sound maw = Sound.FromFile("sfx/maw.mp3");
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public static Sound crisp_nom = Sound.FromFile("sfx/crisp_nom.mp3");
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public static Sound punch_through = Sound.FromFile("sfx/punch_through.mp3");
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}
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Loading…
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Reference in a new issue