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a27dc1cb53
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hold select to skip intro
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2024-11-23 16:30:51 -05:00 |
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8772be83cc
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intro manual stepping override
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2024-11-23 16:29:08 -05:00 |
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5388e34d61
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intro data
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2024-11-23 16:27:16 -05:00 |
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3a22e80c2a
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just one btn(resume) in menu rn
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2024-11-23 16:27:04 -05:00 |
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04afda9ba9
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back for toggling menu and select
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2024-11-23 16:26:40 -05:00 |
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59a1cef9af
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handle menu conditional logic pause in program
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2024-11-23 16:25:07 -05:00 |
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dce6cf6c14
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select(trigger or the a btn) and back btn for consistent understandable input across devices
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2024-11-23 16:24:18 -05:00 |
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5b69e88859
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box scale in to be refactored later
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2024-11-23 16:22:49 -05:00 |
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eeafaec61e
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step time limits
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2024-11-23 12:40:01 -05:00 |
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23f81af2ed
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prevent backtracking
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2024-11-22 07:15:12 -05:00 |
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64e7b2ea2f
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viable step gate
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2024-11-22 07:14:30 -05:00 |
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4762ebc184
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face override hierarchy system with new face to indicate grow buffer > 0
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2024-11-21 15:53:05 -05:00 |
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91b91d9a4f
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integrate vcam into core application loop
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2024-11-21 15:41:42 -05:00 |
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be291f1d37
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clear out bg for transparent recordings
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2024-11-21 15:40:17 -05:00 |
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a4516dd5d6
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virtual cam for recording frames in game
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2024-11-21 15:39:52 -05:00 |
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a234c5fd22
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render hands if not in mixed reality
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2024-11-21 15:20:10 -05:00 |
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1cc71b113b
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formatting fixes
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2024-11-21 15:19:32 -05:00 |
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35e3a813f2
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scale in box at start using game time
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2024-11-14 13:51:06 -05:00 |
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94bad62aa6
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in game/box time
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2024-11-14 13:50:18 -05:00 |
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6d495d8307
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input hand troubleshooting
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2024-11-11 00:15:43 -05:00 |
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56829852dc
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don't show hangin on float
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2024-11-11 00:00:14 -05:00 |
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5f49d94910
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hole flip trick, with box mat chain
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2024-11-10 23:49:00 -05:00 |
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470fa38107
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holes backface when box face does
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2024-11-10 15:38:40 -05:00 |
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2eb15dd992
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simulator orbital view
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2024-11-10 07:06:15 -05:00 |
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a906d2bfdc
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drop fresnel intensity on box
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2024-11-10 06:36:46 -05:00 |
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ffc9e3fecb
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proper settings for additive style mat
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2024-11-10 05:24:37 -05:00 |
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4a7f536999
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draw hole backfaces
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2024-11-10 05:24:13 -05:00 |
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a81cc0073a
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stash inset cell function away
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2024-11-10 05:08:57 -05:00 |
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5b0a096502
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don't move if next pos is not in or around box
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2024-11-10 05:08:05 -05:00 |
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c1f0bcc956
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refactor for around box validity
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2024-11-10 05:07:28 -05:00 |
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11ac4207e9
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step if tracked
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2024-11-10 04:48:05 -05:00 |
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b6e20580e6
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lerp food in
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2024-11-10 04:21:17 -05:00 |
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2900070ea9
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eaten latch delta bool
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2024-11-10 04:20:58 -05:00 |
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9b5a17cb0c
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undocument bug
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2024-11-10 04:03:23 -05:00 |
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350e4f734b
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hide food on eaten latch
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2024-11-10 03:58:10 -05:00 |
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40d3780319
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eaten latch
|
2024-11-10 03:54:50 -05:00 |
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f696952488
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feed cell viability tuple
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2024-11-10 03:54:34 -05:00 |
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bddb770ef6
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eat tail
|
2024-11-10 03:37:53 -05:00 |
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f6e3792cb1
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step from head to tail_fill zero *food path finding
|
2024-11-10 03:37:17 -05:00 |
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857e32e5fe
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GetShuffledIndices function, to remove direction search bias
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2024-11-10 03:35:36 -05:00 |
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f2fa87dbe9
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show hanging mesh if in_cone
|
2024-11-09 19:53:31 -05:00 |
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5f01f6a0cc
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highlight box on in_dist
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2024-11-09 19:53:11 -05:00 |
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9e9dfdddd3
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fix phantom tail bug
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2024-11-09 19:52:52 -05:00 |
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745e7ece53
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just color shader/mat
|
2024-11-09 19:52:32 -05:00 |
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509449da84
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switch case boxmode
|
2024-11-09 19:52:14 -05:00 |
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bf66637bce
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step box mode deltabools
|
2024-11-09 19:52:02 -05:00 |
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91b3f69bf4
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start snake centered
|
2024-11-09 19:51:05 -05:00 |
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659c30abcf
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BoxMode data
|
2024-11-09 19:50:54 -05:00 |
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ca8849818f
|
box held
|
2024-11-09 01:57:35 -05:00 |
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6fc7e38851
|
grip btn
|
2024-11-09 01:52:10 -05:00 |
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