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35425b7a16
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sholder sheathe system
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2024-12-21 14:02:34 -05:00 |
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7f466ffe4b
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handed arrays for sheathes and holding statuses
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2024-12-21 14:01:16 -05:00 |
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bc035a329d
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shelve con tracking gating
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2024-12-21 14:00:00 -05:00 |
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0b5e6ee9da
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handed arrays of input data
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2024-12-21 13:59:00 -05:00 |
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c9889b50d2
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swap out sim conditional check
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2024-12-21 09:33:55 -05:00 |
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4992a39ba0
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slash hit detection
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2024-12-19 06:16:12 -05:00 |
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de8a2dbe09
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setup sim slash test
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2024-12-18 11:36:13 -05:00 |
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76fbe75242
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map to xr hardware
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2024-12-04 18:19:16 -05:00 |
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dd6206c5a0
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snake -> slash
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2024-11-29 13:06:28 -05:00 |
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0531167976
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use aim pose instead for fullstick
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2024-11-25 12:48:47 -05:00 |
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dce6cf6c14
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select(trigger or the a btn) and back btn for consistent understandable input across devices
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2024-11-23 16:24:18 -05:00 |
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a234c5fd22
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render hands if not in mixed reality
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2024-11-21 15:20:10 -05:00 |
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6d495d8307
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input hand troubleshooting
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2024-11-11 00:15:43 -05:00 |
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11ac4207e9
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step if tracked
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2024-11-10 04:48:05 -05:00 |
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6fc7e38851
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grip btn
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2024-11-09 01:52:10 -05:00 |
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bd00529811
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set static head
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2024-11-04 06:11:43 -05:00 |
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9fa2884bfe
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on trigger btn toggle menu
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2024-11-04 05:11:34 -05:00 |
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b5568e2a68
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refactor out to SFX class
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2024-11-04 04:28:05 -05:00 |
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e9c8e96d7f
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refactor out rig code from mono
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2024-11-04 04:24:56 -05:00 |
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bfe939b2f7
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integrate rig in program sequence
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2024-11-04 04:05:58 -05:00 |
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71f1da9c70
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src folder
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2024-11-04 04:00:17 -05:00 |
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