Commit graph

160 commits

Author SHA1 Message Date
91b91d9a4f integrate vcam into core application loop 2024-11-21 15:41:42 -05:00
be291f1d37 clear out bg for transparent recordings 2024-11-21 15:40:17 -05:00
a4516dd5d6 virtual cam for recording frames in game 2024-11-21 15:39:52 -05:00
a234c5fd22 render hands if not in mixed reality 2024-11-21 15:20:10 -05:00
1cc71b113b formatting fixes 2024-11-21 15:19:32 -05:00
35e3a813f2 scale in box at start using game time 2024-11-14 13:51:06 -05:00
94bad62aa6 in game/box time 2024-11-14 13:50:18 -05:00
6d495d8307 input hand troubleshooting 2024-11-11 00:15:43 -05:00
56829852dc don't show hangin on float 2024-11-11 00:00:14 -05:00
5f49d94910 hole flip trick, with box mat chain 2024-11-10 23:49:00 -05:00
470fa38107 holes backface when box face does 2024-11-10 15:38:40 -05:00
2eb15dd992 simulator orbital view 2024-11-10 07:06:15 -05:00
a906d2bfdc drop fresnel intensity on box 2024-11-10 06:36:46 -05:00
ffc9e3fecb proper settings for additive style mat 2024-11-10 05:24:37 -05:00
4a7f536999 draw hole backfaces 2024-11-10 05:24:13 -05:00
a81cc0073a stash inset cell function away 2024-11-10 05:08:57 -05:00
5b0a096502 don't move if next pos is not in or around box 2024-11-10 05:08:05 -05:00
c1f0bcc956 refactor for around box validity 2024-11-10 05:07:28 -05:00
11ac4207e9 step if tracked 2024-11-10 04:48:05 -05:00
b6e20580e6 lerp food in 2024-11-10 04:21:17 -05:00
2900070ea9 eaten latch delta bool 2024-11-10 04:20:58 -05:00
9b5a17cb0c undocument bug 2024-11-10 04:03:23 -05:00
350e4f734b hide food on eaten latch 2024-11-10 03:58:10 -05:00
40d3780319 eaten latch 2024-11-10 03:54:50 -05:00
f696952488 feed cell viability tuple 2024-11-10 03:54:34 -05:00
bddb770ef6 eat tail 2024-11-10 03:37:53 -05:00
f6e3792cb1 step from head to tail_fill zero *food path finding 2024-11-10 03:37:17 -05:00
857e32e5fe GetShuffledIndices function, to remove direction search bias 2024-11-10 03:35:36 -05:00
f2fa87dbe9 show hanging mesh if in_cone 2024-11-09 19:53:31 -05:00
5f01f6a0cc highlight box on in_dist 2024-11-09 19:53:11 -05:00
9e9dfdddd3 fix phantom tail bug 2024-11-09 19:52:52 -05:00
745e7ece53 just color shader/mat 2024-11-09 19:52:32 -05:00
509449da84 switch case boxmode 2024-11-09 19:52:14 -05:00
bf66637bce step box mode deltabools 2024-11-09 19:52:02 -05:00
91b3f69bf4 start snake centered 2024-11-09 19:51:05 -05:00
659c30abcf BoxMode data 2024-11-09 19:50:54 -05:00
ca8849818f box held 2024-11-09 01:57:35 -05:00
6fc7e38851 grip btn 2024-11-09 01:52:10 -05:00
6181e4ae49 false tail 2024-11-08 23:20:49 -05:00
8167ab990b headmove tail move deltabools 2024-11-08 23:20:38 -05:00
41ae92a37e extend clamp caps as needed 2024-11-08 22:40:57 -05:00
6c3b1a2ae0 clamps 2024-11-08 22:38:19 -05:00
a59110067e smooth snake 2024-11-08 22:01:21 -05:00
59c0d5ee4d inset_pos in range refactor 2024-11-08 21:56:48 -05:00
9914948a50 world occlusion enabled 2024-11-08 21:53:24 -05:00
284f6e9b23 around box check 2024-11-08 21:52:45 -05:00
5855e4a5d0 direction corners 2024-11-08 21:52:15 -05:00
335cf3b8ac don't fall 2024-11-08 21:45:08 -05:00
d46d4b0af1 hole grapple check 2024-11-08 21:39:53 -05:00
28195a9549 !neck_break bool 2024-11-08 21:39:10 -05:00