target audience/experience
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readme.md
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@ -47,10 +47,12 @@ todo
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meaning they should only fail due to their own choices/shortsightedness
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*breaking out of the box is sort of like thinking out of the box which give them the feeling of being clever
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check to see how far out of box (with some warning)
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if (too far out || more segments out of box than in)than slip out of box from gravity
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if going up slipping out due to gravity doesn't make sense so
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just prevent the snake from going too far up instead (soft pause)?
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target audience/experience
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~13-18-year-olds who enjoy competitive, skill-based, solo gaming
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seated experience on the Meta Quest 3/3S
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moderate learning curve
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stylized visuals
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fun to play daily for a couple weeks or so
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this means gravity could affect things even when in box
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and breaking through the box and coiling up on yourself allows you to fill the space strategically
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