leafs frame system

This commit is contained in:
ethan merchant 2024-12-21 09:39:20 -05:00
parent 21f619b607
commit ebef28435b

View file

@ -74,6 +74,30 @@ static class VFX
// }
}
}
for (int i = 0; i < leafs.count; i++)
{
Particle particle = leafs.particles[i];
particle.state.Step(particle.pos.y > 0);
if (particle.state.state)
{
particle.pos += particle.vel * Time.Stepf;
float x_wind = Maths.smooth_stop(Maths.u_scalar(SKMath.Sin((particle.pos.x * 0.5f) - Time.Totalf)));
particle.vel.x += x_wind * Time.Stepf;
particle.vel += Vec3.Up * -9.81f * 0.1f * Time.Stepf;
particle.ori = Quat.LookDir(particle.vel) * Quat.FromAngles(0, 0, 90);
}
else
{
particle.pos.y = 0;
particle.vel = Vec3.Zero;
if (particle.state.delta == -1)
{
Ripple(particle.pos);
}
}
}
}
}