setup sim slash test
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de8a2dbe09
2 changed files with 4 additions and 4 deletions
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@ -131,7 +131,7 @@ static class Arts
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Mesh mesh = new();
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Mesh mesh = new();
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Quat blade_ori = Rig.r_hld.orientation;
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Quat blade_ori = Rig.r_hld.orientation;
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Vec3 blade_pos = Rig.r_hld.position;
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Vec3 blade_pos = Rig.r_hld.position;
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Vec3 tip_pos = blade_pos + blade_ori * V.XYZ(0, 0, 1);
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Vec3 tip_pos = blade_pos + blade_ori * V.XYZ(0, 0, -1);
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mesh.SetData(
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mesh.SetData(
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new Vertex[] {
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new Vertex[] {
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new( blade_pos, V.XYZ(0,0,1)),
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new( blade_pos, V.XYZ(0,0,1)),
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@ -33,11 +33,11 @@ static class Rig
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btn_back.Step(Input.Key(Key.MouseRight).IsActive());
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btn_back.Step(Input.Key(Key.MouseRight).IsActive());
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r_hld = new Pose(
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r_hld = new Pose(
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V.XYZ(SKMath.Sin(Time.Totalf * 1f) * 0.1f, 0.5f, 1.0f),
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V.XYZ(SKMath.Sin(Time.Totalf * 6f) * 0.6f * 0.0f, 0.5f, 1.0f),
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Quat.FromAngles(0, 0, SKMath.Sin(Time.Totalf * 6f) * 30f)
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Quat.FromAngles(0, 0, 45) * Quat.FromAngles(0, SKMath.Sin(Time.Totalf * 6f) * 60f, 0)
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);
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);
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l_aim = new Pose(
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l_aim = new Pose(
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V.XYZ(SKMath.Sin(Time.Totalf * 2f) * 0.6f, 0.5f, 0.5f),
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V.XYZ(0.0f, 0.5f, 0.5f), // V.XYZ(SKMath.Sin(Time.Totalf * 2f) * 0.6f, 0.5f, 0.5f),
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Quat.Identity
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Quat.Identity
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);
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);
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