particle tuning
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7a4085e335
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d92c767cf4
2 changed files with 2 additions and 2 deletions
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@ -209,7 +209,7 @@ static class Arts
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for (int i = 0; i < particles.Length; i++)
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{
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Particle particle = particles[i];
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Mesh.Cube.Draw(
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Mesh.Sphere.Draw(
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mat_unlit,
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Matrix.TRS(
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particle.pos,
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@ -23,7 +23,7 @@ static class VFX
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index = (index + 1) % particles.Length;
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Particle particle = particles[index];
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particle.pos = pos;
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particle.vel = Quat.FromAngles(Random.Shared.NextSingle() * 360, 0, 0) * Quat.FromAngles(0, Random.Shared.NextSingle() * 360, 0) * Vec3.Forward * 6.0f;
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particle.vel = Quat.FromAngles(Random.Shared.NextSingle() * 360, 0, 0) * Quat.FromAngles(0, Random.Shared.NextSingle() * 360, 0) * Vec3.Forward * 3.0f;
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particle.ori = Quat.Identity;
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particle.scl = (1.0f / 3) * Maths.smooth_start(Random.Shared.NextSingle());
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}
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