ripples frame system
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12
src/VFX.cs
12
src/VFX.cs
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@ -98,6 +98,18 @@ static class VFX
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}
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}
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}
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for (int i = 0; i < ripples.count; i++)
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{
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Particle particle = ripples.particles[i];
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particle.state.Step(particle.scl < 1.0);
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if (particle.state.state)
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{
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particle.scl += Time.Stepf;
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float val = 1.0f - particle.scl;
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particle.col = new Color(val, val, val);
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}
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}
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}
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}
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