ripples frame system

This commit is contained in:
ethan merchant 2024-12-21 09:39:26 -05:00
parent ebef28435b
commit d15cb8e093

View file

@ -98,6 +98,18 @@ static class VFX
} }
} }
} }
for (int i = 0; i < ripples.count; i++)
{
Particle particle = ripples.particles[i];
particle.state.Step(particle.scl < 1.0);
if (particle.state.state)
{
particle.scl += Time.Stepf;
float val = 1.0f - particle.scl;
particle.col = new Color(val, val, val);
}
}
} }
} }