integrate rig in program sequence

This commit is contained in:
ethan merchant 2024-11-04 04:05:58 -05:00
parent 71f1da9c70
commit bfe939b2f7
3 changed files with 15 additions and 1 deletions

5
.gitignore vendored
View file

@ -6,4 +6,7 @@ ovr-platform-util
bin/ bin/
obj/ obj/
Raw/ Raw/
anchors.txt

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@ -31,12 +31,14 @@ class Program
// World.OcclusionEnabled = true; // World.OcclusionEnabled = true;
// Device.DisplayBlend = DisplayBlend.Blend; // Device.DisplayBlend = DisplayBlend.Blend;
Rig.Init();
Mono.Init(); Mono.Init();
Arts.Init(); Arts.Init();
// Core application loop // Core application loop
SK.Run(() => SK.Run(() =>
{ {
Rig.Frame();
Mono.Frame(); Mono.Frame();
// stepper // stepper

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@ -5,4 +5,13 @@ namespace snake;
static class Rig static class Rig
{ {
public static void Init()
{
}
public static void Frame()
{
}
} }