convert revolver shot to ray data type

This commit is contained in:
ethan merchant 2024-12-16 07:12:44 -05:00
parent e1e15a7119
commit bc79d08bbd

View file

@ -152,9 +152,13 @@ static class Arts
Quat rvolv_ori = Rig.l_aim.orientation;
Vec3 rvolv_pos = Rig.l_aim.position;
Lines.Add(
Ray ray = new(
rvolv_pos,
rvolv_pos + rvolv_ori * V.XYZ(0, 0, -10),
rvolv_ori * Vec3.Forward
);
Lines.Add(
ray,
10.0f, // [!] hardcoded design value
Color.Hex(0xF9BF05FF).ToLinear(),
U.cm
);