shelve con tracking gating
This commit is contained in:
parent
0b5e6ee9da
commit
bc035a329d
1 changed files with 15 additions and 14 deletions
29
src/Rig.cs
29
src/Rig.cs
|
@ -75,22 +75,23 @@ static class Rig
|
|||
btn_select.Step(r_con.x1.IsActive() || r_con.trigger > 0.5f);
|
||||
btn_back.Step(r_con.x2.IsActive());
|
||||
|
||||
// bool con_tracked = r_con.trackedPos > TrackState.Lost;
|
||||
|
||||
Vec2 stick = r_con.stick;
|
||||
Quat stick_rot = Quat.FromAngles(stick.y * -90, 0, stick.x * +90);
|
||||
float stick_sign = r_con.IsStickClicked ? -1 : +1;
|
||||
r_con_stick = r_con.aim;
|
||||
// r_con_stick.position += r_con_stick.orientation * V.XYZ(0.0065f, -0.012f, -0.05f);
|
||||
// r_con_stick.orientation *= Quat.FromAngles(-50, 0, 0);
|
||||
fullstick = r_con_stick.orientation * stick_rot * Vec3.Up * stick_sign;
|
||||
Vec2 stick = r_con.stick;
|
||||
Quat stick_rot = Quat.FromAngles(stick.y * -90, 0, stick.x * +90);
|
||||
float stick_sign = r_con.IsStickClicked ? -1 : +1;
|
||||
r_con_stick = r_con.aim;
|
||||
// r_con_stick.position += r_con_stick.orientation * V.XYZ(0.0065f, -0.012f, -0.05f);
|
||||
// r_con_stick.orientation *= Quat.FromAngles(-50, 0, 0);
|
||||
fullstick = r_con_stick.orientation * stick_rot * Vec3.Up * stick_sign;
|
||||
|
||||
// Vec3 fullstick = r_hand.palm.orientation * Vec3.Up;
|
||||
float ax = Maths.abs(fullstick.x);
|
||||
float ay = Maths.abs(fullstick.y);
|
||||
float az = Maths.abs(fullstick.z);
|
||||
if (ax > ay && ax > az) new_dir = new(Maths.sign(fullstick.x), 0, 0);
|
||||
if (ay > ax && ay > az) new_dir = new(0, Maths.sign(fullstick.y), 0);
|
||||
if (az > ax && az > ay) new_dir = new(0, 0, Maths.sign(fullstick.z));
|
||||
// Vec3 fullstick = r_hand.palm.orientation * Vec3.Up;
|
||||
float ax = Maths.abs(fullstick.x);
|
||||
float ay = Maths.abs(fullstick.y);
|
||||
float az = Maths.abs(fullstick.z);
|
||||
if (ax > ay && ax > az) new_dir = new(Maths.sign(fullstick.x), 0, 0);
|
||||
if (ay > ax && ay > az) new_dir = new(0, Maths.sign(fullstick.y), 0);
|
||||
if (az > ax && az > ay) new_dir = new(0, 0, Maths.sign(fullstick.z));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue