random leaf spawn at bamboo tip
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11
src/Arts.cs
11
src/Arts.cs
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@ -113,6 +113,17 @@ static class Arts
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pos + V.XYZ(x_offset + x_wind, 5, 0),
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};
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if (Noise.u_scalar < 0.1f * Time.Stepf)
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{
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VFX.Leaf(p[3]);
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// static float fall_timer = 0.0f;
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// fall_timer -= Time.Stepf;
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// if (fall_timer <= 0.0f)
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// {
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// fall_timer = 1.0f;
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// }
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}
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// debug bezier points
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// for (int i = 0; i < p.Length; i++)
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// {
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