render the world back a bit in sim
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c9889b50d2
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1 changed files with 3 additions and 1 deletions
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@ -28,7 +28,7 @@ static class Mono
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public static void Init()
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public static void Init()
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{
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{
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game_time = 0.0;
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game_time = 0.0;
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world_pose = new(0, -1, -2);
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world_pose = new(0, 0, 0);
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menu = new(false);
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menu = new(false);
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menu_pose = new(0, 0, 0);
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menu_pose = new(0, 0, 0);
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menu_scale = 1 * U.cm;
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menu_scale = 1 * U.cm;
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@ -62,6 +62,8 @@ static class Mono
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// flatscreen dev controls
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// flatscreen dev controls
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if (Device.DisplayType == DisplayType.Flatscreen)// Device.Name == "Simulator")
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if (Device.DisplayType == DisplayType.Flatscreen)// Device.Name == "Simulator")
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{
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{
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world_pose = new(0, -1, -2);
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if (Input.Key(Key.MouseCenter).IsActive())
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if (Input.Key(Key.MouseCenter).IsActive())
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{
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{
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float sx = Input.Mouse.posChange.x;
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float sx = Input.Mouse.posChange.x;
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