chunky slash arc with mid tip pos
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6e8b9ce8b3
commit
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1 changed files with 12 additions and 9 deletions
21
src/Arts.cs
21
src/Arts.cs
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@ -21,11 +21,6 @@ static class Arts
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static TextStyle text_style;
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static TextStyle text_style;
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// slash tip pos frame circle buffer
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static int tip_index = 0;
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static int tip_count = 12;
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static Vec3[] tip_buffer = new Vec3[tip_count];
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public static void Init()
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public static void Init()
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{
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{
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foreach (ModelNode node in assets_model.Nodes)
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foreach (ModelNode node in assets_model.Nodes)
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@ -76,6 +71,11 @@ static class Arts
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mat_slash.FaceCull = Cull.None;
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mat_slash.FaceCull = Cull.None;
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}
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}
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// slash tip pos frame circle buffer [!] move out of render class
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static int tip_index = 0;
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static int tip_count = 24; // [!] this needs to be scaled with headset framerate
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static Vec3[] tip_buffer = new Vec3[tip_count];
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// [!] hacky offset stepper for noise
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// [!] hacky offset stepper for noise
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public static int offset = 0;
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public static int offset = 0;
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static int offstep() => offset += 100;
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static int offstep() => offset += 100;
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@ -248,14 +248,17 @@ static class Arts
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tip_index = (tip_index + 1) % tip_count;
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tip_index = (tip_index + 1) % tip_count;
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tip_buffer[tip_index] = tip_pos;
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tip_buffer[tip_index] = tip_pos;
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Vec3 oldest_tip = tip_buffer[(tip_index + 1) % tip_count];
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Vec3 oldest_tip = tip_buffer[(tip_index + 1) % tip_count];
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Vec3 mid_tip = tip_buffer[(tip_index + (tip_count / 3) * 2) % tip_count];
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mesh.SetData(
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mesh.SetData(
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new Vertex[] {
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new Vertex[] {
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new( blade_pos, V.XYZ(0,0,1)),
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new( blade_pos, V.XYZ(0,0,1)),
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new( tip_pos, V.XYZ(0,0,1)),
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new( tip_pos, V.XYZ(0,0,1)),
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new(oldest_tip, V.XYZ(0,0,1))
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new( mid_tip, V.XYZ(0,0,1)),
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new(oldest_tip, V.XYZ(0,0,1)),
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},
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},
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new uint[] {
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new uint[] {
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0, 1, 2
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0, 1, 2,
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0, 2, 3,
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}
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}
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);
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);
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mesh.Draw(
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mesh.Draw(
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