box scale in to be refactored later

This commit is contained in:
ethan merchant 2024-11-23 16:22:49 -05:00
parent b6794508f6
commit 5b69e88859
2 changed files with 3 additions and 2 deletions

View file

@ -68,7 +68,7 @@ static class Arts
// box // box
// scale in // scale in
float box_scale = Maths.min(Maths.smooth_stop((float)Mono.game_time) * Mono.box_scale, Mono.box_scale); float box_scale = Mono.box_scale; // Maths.min(Maths.smooth_stop(Maths.u_scalar(Time.Totalf - 3)) * Mono.box_scale, Mono.box_scale);
Hierarchy.Push(Mono.box_pose.ToMatrix(box_scale)); Hierarchy.Push(Mono.box_pose.ToMatrix(box_scale));
// meshes["InsideOut"].Draw(mat_unlit, Matrix.Identity); // meshes["InsideOut"].Draw(mat_unlit, Matrix.Identity);
meshes["InsideOut"].Draw( meshes["InsideOut"].Draw(

View file

@ -46,7 +46,8 @@ class Program
Mono.Frame(); Mono.Frame();
// stepper // stepper
if (Time.Total > 3.0) // if (Time.Total > 3.0) return; // buffer app loading [!] relace with user prompt to start (spawn box in hand or something)
{ {
Mono.game_time += Time.Step; Mono.game_time += Time.Step;
Mono.step_time = Maths.min(Mono.step_time + Time.Step, Mono.step_step); Mono.step_time = Maths.min(Mono.step_time + Time.Step, Mono.step_step);