face override hierarchy system with new face to indicate grow buffer > 0
This commit is contained in:
parent
91b91d9a4f
commit
4762ebc184
1 changed files with 3 additions and 1 deletions
|
@ -120,7 +120,9 @@ static class Arts
|
|||
);
|
||||
}
|
||||
|
||||
string face = food_next ? "Face1Eat" : "Face0Default";
|
||||
string face = "Face0Default";
|
||||
face = Mono.grow_buffer > 0 ? "Face2Eaten" : face;
|
||||
face = food_next ? "Face1Eat" : face;
|
||||
meshes[face].Draw(
|
||||
mat_mono,
|
||||
Matrix.TRS(
|
||||
|
|
Loading…
Add table
Reference in a new issue