drag turn on middle mouse
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@ -52,7 +52,7 @@ static class Mono
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{
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if (Input.Key(Key.MouseCenter).IsActive())
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{
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float sx = Maths.s_scalar(Input.Mouse.pos.x / 640);
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float sx = Input.Mouse.posChange.x;
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float ssx = Maths.smooth_start(sx);
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box_pose.orientation *= Quat.FromAngles(0, sx * 180.0f * Time.Stepf, 0);
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}
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