render gray ground circle

This commit is contained in:
ethan merchant 2024-12-21 09:42:03 -05:00
parent 064f5c3254
commit 3a81917a24

View file

@ -80,14 +80,15 @@ static class Arts
Matrix m4_world = Mono.world_pose.ToMatrix();
Hierarchy.Push(m4_world);
// mesh test
meshes["_dmg"].Draw(
mat_mono,
// ground
meshes["circle"].Draw(
mat_unlit,
Matrix.TRS(
V.XYZ(0, 0, -1),
V.XYZ(0, 0, 0),
Quat.Identity,
0.1f
)
12.0f
),
Color.Hex(0x808080FF).ToLinear()
);
// bamboo