render gray ground circle
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1 changed files with 7 additions and 6 deletions
13
src/Arts.cs
13
src/Arts.cs
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@ -80,14 +80,15 @@ static class Arts
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Matrix m4_world = Mono.world_pose.ToMatrix();
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Hierarchy.Push(m4_world);
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// mesh test
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meshes["_dmg"].Draw(
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mat_mono,
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// ground
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meshes["circle"].Draw(
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mat_unlit,
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Matrix.TRS(
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V.XYZ(0, 0, -1),
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V.XYZ(0, 0, 0),
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Quat.Identity,
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0.1f
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)
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12.0f
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),
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Color.Hex(0x808080FF).ToLinear()
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);
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// bamboo
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