render gray ground circle

This commit is contained in:
ethan merchant 2024-12-21 09:42:03 -05:00
parent 064f5c3254
commit 3a81917a24

View file

@ -80,14 +80,15 @@ static class Arts
Matrix m4_world = Mono.world_pose.ToMatrix(); Matrix m4_world = Mono.world_pose.ToMatrix();
Hierarchy.Push(m4_world); Hierarchy.Push(m4_world);
// mesh test // ground
meshes["_dmg"].Draw( meshes["circle"].Draw(
mat_mono, mat_unlit,
Matrix.TRS( Matrix.TRS(
V.XYZ(0, 0, -1), V.XYZ(0, 0, 0),
Quat.Identity, Quat.Identity,
0.1f 12.0f
) ),
Color.Hex(0x808080FF).ToLinear()
); );
// bamboo // bamboo