init leafs and ripples particle systems alongside generic

This commit is contained in:
ethan merchant 2024-12-21 09:37:16 -05:00
parent c87a7ab183
commit 22d7a22fd1

View file

@ -5,15 +5,15 @@ namespace slash;
static class VFX static class VFX
{ {
public static Particle[] particles = new Particle[64]; public static ParticleSystem ps = new(64);
static int index = 0; public static ParticleSystem leafs = new(64);
public static ParticleSystem ripples = new(64);
public static void Init() public static void Init()
{ {
for (int i = 0; i < particles.Length; i++) ps.Init();
{ leafs.Init();
particles[i] = new(); ripples.Init();
}
} }
public static void Play(Vec3 pos) public static void Play(Vec3 pos)