draw hang line instead of an occluding bulky mount
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1 changed files with 5 additions and 3 deletions
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@ -92,9 +92,11 @@ static class Arts
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);
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if (Mono.in_cone.state && Mono.box_mode == Mono.BoxMode.Hold || Mono.box_mode == Mono.BoxMode.Mount)
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{
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meshes["Hanging"].Draw(
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mat_unlit,
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Matrix.Identity
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Lines.Add(
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V.XYZ(0, Mono.SD_Y - 0.5f, 0),
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V.XYZ(0, Mono.SD_Y + 3.0f, 0),
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Color.White,
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1.0f * U.mm
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);
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}
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if (Mono.menu)
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