oriels/app/Mono.cs
2022-08-03 22:06:43 -04:00

91 lines
2.3 KiB
C#

namespace Oriels;
public class Mono {
private static readonly Lazy<Oriels.Mono> lazy = new Lazy<Oriels.Mono>(() => new Oriels.Mono());
public static Oriels.Mono inst { get { return lazy.Value; } }
public PullRequest.Noise noise = new PullRequest.Noise(939949595);
public Rig rig = new Rig();
public Scene scene = new Scene();
// -------------------------------------------------
public Oriel oriel = new Oriel(); // -> array ?
public ColorCube colorCube = new ColorCube();
public Glove rGlove = new Glove(true), lGlove = new Glove(false);
public Glove Glove(bool chirality) { return chirality ? rGlove : lGlove; }
public BlockCon rBlock = new BlockCon(true), lBlock = new BlockCon(false);
public BlockCon BlockCon(bool chirality) { return chirality ? rBlock : lBlock; }
public Block[] blocks = new Block[] {
new Block(), new Block(), new Block(), new Block(), new Block(), new Block()
};
public CubicCon cubicCon = new CubicCon();
public Cubic[] cubics = new Cubic[] {
new Cubic(), new Cubic(), new Cubic(), new Cubic(), new Cubic(), new Cubic()
};
// -------------------------------------------------
public MonoNet net = new MonoNet();
public Mono() {
Renderer.SetClip(0.02f, 1000f);
}
public void Init() {
spaceMono.Init();
}
// -------------------------------------------------
Space.Mono spaceMono = new Space.Mono();
PullRequest.PID pid = new PullRequest.PID(8, 0.8f);
// -------------------------------------------------
public void Step() {
rig.Step();
scene.Step();
// -------------------------------------------------
rGlove.Step(); lGlove.Step();
// rBlock.Step(); lBlock.Step();
// cubicCon.Step();
// colorCube.Palm(lCon.device);
oriel.Step();
// -------------------------------------------------
spaceMono.Frame();
// -------------------------------------------------
net.me.Step();
net.send = true;
ShowWindowButton();
}
Pose windowPoseButton = new Pose(0, 0, -1, Quat.Identity);
void ShowWindowButton() {
UI.WindowBegin("Window Button", ref windowPoseButton);
if (UI.Button("Reset Oriel Quat")) { oriel.ori = Quat.Identity; }
// if (UI.Button("Draw Oriel Axis")) { oriel.drawAxis = !oriel.drawAxis; }
UI.WindowEnd();
}
}