oriels/app/dofs/trackballer/Trackballer.cs
2022-10-19 02:48:51 -04:00

146 lines
No EOL
4.1 KiB
C#

namespace Oriels;
class Trackballer : dof {
// data
public Btn btnIn, btnOut;
public Quat ori = Quat.Identity;
Quat momentum = Quat.Identity;
Quat delta = Quat.Identity;
Vec3 oldTip;
PullRequest.OneEuroFilter xF = new PullRequest.OneEuroFilter(0.0001f, 0.1f);
PullRequest.OneEuroFilter yF = new PullRequest.OneEuroFilter(0.0001f, 0.1f);
PullRequest.OneEuroFilter zF = new PullRequest.OneEuroFilter(0.0001f, 0.1f);
Model model = Model.FromFile("thumb_pad.glb");
Mesh mesh;
public void Init() {
mesh = model.GetMesh("Pad");
}
public void Frame() {
Hand hand = Input.Hand(handed);
if (hand.tracked.IsActive() && !hand.tracked.IsJustActive()) {
Vec3 anchor = hand.Get(FingerId.Index, JointId.KnuckleMajor).position;
anchor = anchor + hand.palm.orientation * new Vec3(handed == Handed.Left ? -0.006f : 0.006f, 0.01f, -0.04f);
Matrix mAnchor = Matrix.TR(anchor, hand.palm.orientation);
Matrix mAnchorInv = mAnchor.Inverse;
Vec3 thumbTip = hand.Get(FingerId.Thumb, JointId.Tip).position;
Vec3 tipDelta = mAnchorInv.Transform(thumbTip) - mAnchorInv.Transform(oldTip);
oldTip = thumbTip;
Vec3 thumbKnuckle = hand.Get(FingerId.Thumb, JointId.KnuckleMinor).position;
Quat thumbRot = hand.Get(FingerId.Thumb, JointId.Tip).orientation;
Matrix mMesh = Matrix.TRS(
thumbTip,
thumbRot,
new Vec3(handed == Handed.Left ? -1f : 1f, 1f, 1f) * 0.1666f
);
// mesh.Draw(Mono.inst.matHolo, mMesh, new Color(0, 0, 1));
// closest to anchor
float closest = 1000f;
int closestIndex = -1;
Vertex[] verts = mesh.GetVerts();
for (int i = 0; i < verts.Length; i++) {
Vec3 v = mMesh * verts[i].pos;
float d = (v - anchor).Length;
if (d < closest) {
closest = d;
closestIndex = i;
}
}
// Mesh.Sphere.Draw(Mono.inst.matHolo, Matrix.TRS(mMesh * verts[closestIndex].pos, Quat.Identity, 0.01f), new Color(1, 0, 0));
//
Vec3 pad = anchor.SnapToLine(
thumbKnuckle, thumbTip,
true,
out float t, 0f, 1f
);
// t = 1 - t;
// scale to 0.666f - 1f
// t = (t - 0.666f) / 0.334f;
t = t * t;
t = 1 - t;
pad += hand.Get(FingerId.Thumb, JointId.Tip).orientation * -Vec3.Up * 0.00666f * t;
// Vec3 localPad = mAnchorInv.Transform(pad);
Vec3 localPad = mAnchorInv.Transform(thumbTip);
localPad.x = (float)xF.Filter(localPad.x, (double)Time.Elapsedf);
localPad.y = (float)yF.Filter(localPad.y, (double)Time.Elapsedf);
localPad.z = (float)zF.Filter(localPad.z, (double)Time.Elapsedf);
// Lines.Add(thumbTip, thumbKnuckle, Color.White, 0.002f);
Mesh.Sphere.Draw(Mono.inst.matHolo, Matrix.TRS(mAnchor.Transform(localPad), hand.palm.orientation, 0.004f), new Color(0, 1, 0));
if (btnIn.held) {
btnIn.Step(localPad.Length < layer[1]);
} else {
btnIn.Step(localPad.Length < layer[0]);
}
float inT = btnIn.held ? 1 : 0.333f;
if (btnOut.held) {
btnOut.Step(localPad.Length > layer[1]);
} else {
btnOut.Step(localPad.Length > layer[2]);
}
float outT = btnOut.held ? 1 : 0.333f;
if (btnIn.held) {
delta = momentum = Quat.Identity;
} else {
if (localPad.Length < layer[1]) {
delta = PullRequest.Relative(
hand.palm.orientation,
Quat.Delta(
localPad.Normalized,
(localPad + tipDelta).Normalized
)
).Normalized;
momentum = Quat.Slerp(momentum, delta, Time.Elapsedf * 10f);
}
}
// Draw
Mesh.Sphere.Draw(Mono.inst.matHolo, Matrix.TRS(anchor, ori, 0.04f), new Color(inT, 0, 0));
Mesh.Cube.Draw(Mono.inst.matHolo, Matrix.TRS(anchor, ori, 0.04f), new Color(0, outT * 0.2f, 0));
}
Quat newOri = momentum * ori;
if (new Vec3(newOri.x, newOri.y, newOri.z).LengthSq > 0) {
ori = newOri;
}
}
// design
public Handed handed = Handed.Left;
public float[] layer = new float[] { 0.00333f, 0.02f, 0.0666f };
}
/*
COMMENTS
distinct interactions to account for (relative to palm orientation)
w/rating assuming perfect tracking
y swipe (10/10)
z swipe (05/10)
x spin (02/10)
how reliable is the provided palm orientation?
show when you are about to boolean
2d pad?
*/