109 lines
No EOL
3.4 KiB
C#
109 lines
No EOL
3.4 KiB
C#
using System.Runtime.InteropServices;
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namespace Oriels;
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[StructLayout(LayoutKind.Sequential)]
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struct BufferData {
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public Matrix matrix;
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public Vec3 dimensions;
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public float time;
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}
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public class Space {
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MaterialBuffer<BufferData> buffer;
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BufferData data = new BufferData();
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Material matFloor = new Material(Shader.Default);
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Model shed = Model.FromFile("shed/shed.glb", Shader.FromFile("/shaders/room.hlsl"));
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Model leek = Model.FromFile("houseleek_plant.glb", Shader.FromFile("/shaders/room.hlsl"));
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Mesh cube = Mesh.Cube;
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Solid floor;
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public Space() {
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buffer = new MaterialBuffer<BufferData>(3); // index
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// recenter the nodes in the leek model
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// so that the leek is centered at the origin
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// and the scale is 1
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Vec3 center = new Vec3(0, 0, 0);
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foreach (ModelNode node in leek.Nodes) {
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if (node.Mesh != null) {
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// average the vertices to find the center
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foreach (Vertex vertex in node.Mesh.GetVerts()) {
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center += vertex.pos;
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}
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center /= node.Mesh.VertCount;
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}
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node.LocalTransform = Matrix.TS(
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Vec3.Zero,
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1f
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);
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// node.ModelTransform = Matrix.TS(
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// new Vec3(0, 0, 0),
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// 1f
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// );
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}
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leek.RootNode.LocalTransform = Matrix.TS(
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-center,
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1f
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);
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floor = new Solid(World.BoundsPose.position, Quat.Identity, SolidType.Immovable);
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scale = 64f;
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floorScale = new Vec3(scale, 0.1f, scale);
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floor.AddBox(floorScale);
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// box on each side
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floor.AddBox(new Vec3(scale, scale / 2, 0.1f), 1, new Vec3(0, scale / 4, -scale / 2));
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floor.AddBox(new Vec3(scale, scale / 2, 0.1f), 1, new Vec3(0, scale / 4, scale / 2));
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floor.AddBox(new Vec3(0.1f, scale / 2, scale), 1, new Vec3(-scale / 2, scale / 4, 0));
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floor.AddBox(new Vec3(0.1f, scale / 2, scale), 1, new Vec3(scale / 2, scale / 4, 0));
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// and ceiling
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floor.AddBox(new Vec3(scale, 0.1f, scale), 1, new Vec3(0, scale / 2, 0));
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matFloor.SetTexture("diffuse", Tex.FromFile("floor.png"));
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matFloor.SetFloat("tex_scale", 32);
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}
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public float scale;
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public Vec3 floorScale;
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public void Frame() {
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// Oriel oriel = Mono.inst.oriel;
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// data.matrix = (Matrix)System.Numerics.Matrix4x4.Transpose(oriel.matrixInv);
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// data.dimensions = oriel.bounds.dimensions;
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data.matrix = (Matrix)System.Numerics.Matrix4x4.Transpose(Matrix.T(Vec3.Up));
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data.dimensions = new Vec3(0.1f, 0.1f, 0.1f);
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buffer.Set(data);
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// PullRequest.BlockOut(floor.GetPose().ToMatrix(floorScale), Color.White * 0.333f, matFloor);
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// foreach (ModelNode node in shed.Visuals) {
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// Console.WriteLine(i + " - " + node.Name);
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// node.Material.SetVector("_center", oriel.bounds.center);
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// node.Material.SetVector("_dimensions", oriel.bounds.dimensions);
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// node.Material["_matrix"] = (Matrix)System.Numerics.Matrix4x4.Transpose(oriel.matrix);
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// Console.WriteLine("Shader: " + node.Material.Shader.Name);
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// node.Mesh.Draw(matRoom, Matrix.TRS(new Vec3(0, World.BoundsPose.position.y, -1), Quat.Identity, Vec3.One));
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// Console.WriteLine(matRoom.ParamCount + " test " + node.Material.ParamCount);
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// }
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// room.RootNode.Material.SetVector("_center", oriel.bounds.center);
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// room.RootNode.Material.SetVector("_dimensions", oriel.bounds.dimensions);
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// room.RootNode.Material["_matrix"] = (Matrix)System.Numerics.Matrix4x4.Transpose(oriel.matrix);
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// Shader.
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// World.BoundsPose.position.y
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shed.Draw(Matrix.Identity);
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leek.Draw(Matrix.TRS(new Vec3(2.5f, 0, -2.5f) * 1.2f, Quat.FromAngles(180f, 30f, 0f), 1.2f));
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}
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} |