a dof driven dev space
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2021-11-29 07:19:58 -05:00
.unity moved over some unity assets 2021-10-29 01:16:54 -04:00
Assets flatbuffers? 2021-11-26 04:24:41 -05:00
Resources supinecursor, twistcursor, playing w/structure 2021-11-03 05:05:13 -04:00
.gitignore moved over some unity assets 2021-10-29 01:16:54 -04:00
ColorCube.cs cursor refactor and networking core inserted 2021-11-09 00:57:57 -05:00
LICENSE Create LICENSE 2021-11-02 14:16:13 -07:00
MonoNet.cs notes 2021-11-28 05:53:52 -05:00
omnisharp.json inside an oriel + cubic flow 2021-11-27 22:46:08 -05:00
OrbitalView.cs bye bye unity -> hello! stereokit 2021-10-29 00:44:50 -04:00
oriel.gif revision 2021-11-03 05:36:20 -04:00
oriels.bat fiddling with shaders 2021-11-06 03:29:54 -04:00
oriels.csproj notes 2021-11-28 05:53:52 -05:00
Program.cs fullstick 2021-11-29 07:19:58 -05:00
README.md fullstick 2021-11-29 07:19:58 -05:00
SpatialCursor.cs lefty 2021-11-29 06:57:53 -05:00

oriels

a dof driven space



direction

  • rethink paper paradigm based software for spatial computing
  • networked by default through a federated server model
  • smart contract for handling security and value

increment

  • merge networking prototypes
  • fixed latency, now for multiple clients
  • architect interfaces for navigation
  • implement all dofs from site

override

8 days left for the sterokit comp!

MVP

switch between cursors with a button (quick press(b) on both hands to switch/cycle through the two handed ones) long press(b) on one hand to swap mainhand

movement:

  • fullstick
  • teleport and drag
  • bezier rails

blocks you can manipulate with spatial cursors (trackballer) and color them with the color cube (player colors

oriel + orbital view (control a shooty guy with fullstick and spatial cursor)

POLISH

  • fix (server sending back your data)
  • just show them red when hit
  • bezier in color cube
  • calibrate cubic flow + sensitivity
  • press and twist to adjust sensitivity (long press(b) and trigger for value *keep cursor active) (min 1:1)

ACCESSIBILITY

show how the dofs work (debug visuals *CMY)



mapped out by: @spatialfree * @opendegree