57 lines
1.3 KiB
HLSL
57 lines
1.3 KiB
HLSL
#include "stereokit.hlsli"
|
|
|
|
// --name = dofdev/wireframe
|
|
float3 _rGlovePos;
|
|
|
|
struct vsIn {
|
|
float4 pos : SV_POSITION;
|
|
float3 norm : NORMAL;
|
|
};
|
|
struct psIn {
|
|
float4 pos : SV_POSITION;
|
|
float4 col : COLOR;
|
|
float4 camDir : POSITION0;
|
|
float4 world : WORLD;
|
|
uint view_id : SV_RenderTargetArrayIndex;
|
|
};
|
|
|
|
psIn vs(vsIn input, uint id : SV_InstanceID) {
|
|
psIn o;
|
|
o.view_id = id % sk_view_count;
|
|
id = id / sk_view_count;
|
|
|
|
float3 norm = normalize(input.norm);
|
|
|
|
// input.pos.xyz += norm * 0.01;
|
|
// wirefame
|
|
// o.pos = mul(sk_view[o.view_id], input.pos);
|
|
|
|
// float4 viewPosition = mul(input.pos, sk_view[o.view_id]);
|
|
// o.pos = mul(viewPosition, sk_proj[o.view_id]);
|
|
o.camDir = sk_camera_dir[0];
|
|
|
|
|
|
o.world = mul(input.pos, sk_inst[id].world);
|
|
o.pos = mul(o.world, sk_viewproj[o.view_id]);
|
|
o.col = sk_inst[id].color;
|
|
|
|
return o;
|
|
}
|
|
|
|
float4 ps(psIn input) : SV_TARGET {
|
|
float4 c = input.col;
|
|
// float3 rLocal = (input.world.xyz - _rGlovePos) / 2;
|
|
// c.r = 1 - min(abs(rLocal.x), 1.0);
|
|
// c.g = 1 - min(abs(rLocal.y), 1.0);
|
|
// c.b = 1 - min(abs(rLocal.z), 1.0);
|
|
|
|
// float m = min(c.r, min(c.g, c.b));
|
|
// c.rgb *= m;
|
|
|
|
c.r = input.camDir.x;
|
|
c.g = input.camDir.y;
|
|
c.b = input.camDir.z;
|
|
c.a = 0.3;
|
|
|
|
return c;
|
|
}
|