oriels/app/Backrooms/Mono.cs
2022-10-19 02:42:07 -04:00

126 lines
No EOL
2.9 KiB
C#

using Oriels;
namespace Backrooms;
public class Mono {
public Oriel oriel = new Oriel(
new Vec3(-1.0f,-0.5f, 0.5f),
Quat.FromAngles(0, 90, 0),
new Vec3( 0.8f, 0.5f, 0.5f)
) { color = new Color(0, 0, 0) };
Matrix matrix = Matrix.Identity;
Vec3 offset = new Vec3(2, 1, -2);
public float height = 1f;
Vec3 angle = new Vec3(0, 0, 0);
Thing[] thing;
Model model = Model.FromFile("/backrooms/backrooms.glb");
public void Init() {
thing = new Thing[] {
new Thing(
model.GetMesh("Carpet"),
new Material(Shader.FromFile("/shaders/oriel.hlsl")),
"backrooms/Carpet.png"
),
new Thing(
model.GetMesh("Walls"),
new Material(Shader.FromFile("/shaders/oriel.hlsl")),
"backrooms/Walls.png"
),
new Thing(
model.GetMesh("Ceiling"),
new Material(Shader.FromFile("/shaders/oriel.hlsl")),
"backrooms/Ceiling.png"
),
new Thing(
model.GetMesh("Vents"),
new Material(Shader.FromFile("/shaders/oriel.hlsl")),
"backrooms/Vents.png"
),
new Thing(
model.GetMesh("Lights"),
new Material(Shader.FromFile("/shaders/oriel.hlsl")),
"backrooms/Lights.png"
),
};
}
public void Frame() {
Oriels.Rig rig = Oriels.Mono.inst.rig;
// angle.x -= rig.rCon.device.stick.y * 90f * Time.Elapsedf;
// angle.x = PullRequest.Clamp(angle.x, -89, 89);
angle.y -= rig.rCon.device.stick.x * 90f * Time.Elapsedf;
Vec3 input = new Vec3(
rig.lCon.device.stick.x,
0,
rig.lCon.device.stick.y
);
if (input.MagnitudeSq > 0.01f) {
input = (
// Quat.FromAngles(angle.x, 0, 0).Inverse *
Quat.FromAngles(0, angle.y, 0).Inverse *
rig.lCon.ori *
oriel.ori.Inverse
).Normalized * input;
input.y = 0;
offset += input * Time.Elapsedf;
}
offset.y = -height;
// Oriel
float scale = 1f; // oriel.scale * oriel.multiplier;
// scale w/height?
// scale *= oriel.bounds.dimensions.y;
matrix = Matrix.TRS(
Vec3.Zero, // -oriel.bounds.dimensions.y / 2.01f
Quat.FromAngles(angle.x, 0, 0) *
Quat.FromAngles(0, angle.y, 0),
Vec3.One * scale
);
}
public void Render() {
for (int i = 0; i < thing.Length; i++) {
Thing t = thing[i];
t.mat.SetVector("_center", oriel.bounds.center);
t.mat.SetVector("_dimensions", oriel.bounds.dimensions);
t.mat.SetVector("_light", oriel.ori * new Vec3(0.6f, -0.9f, 0.3f));
t.mat.SetFloat("_lit", 0);
t.mat["_matrix"] = (Matrix)System.Numerics.Matrix4x4.Transpose(oriel.matrixInv);
t.mesh.Draw(t.mat,
Matrix.TRS(
offset,
Quat.Identity,
new Vec3(1f, 1f, 1f)
) * matrix * oriel.matrix,
Color.White
);
}
}
}
// temp placement
[Serializable]
public class Thing {
public Mesh mesh;
public Material mat;
public Thing(Mesh mesh, Material mat, string tex) {
this.mesh = mesh;
this.mat = mat;
mat.SetMat(101, Cull.None, true);
// mat.Transparency = Transparency.Add;
// mat.DepthTest = DepthTest.Always;
mat.SetTexture("diffuse", Tex.FromFile(tex));
}
}