101 lines
2.9 KiB
C#
101 lines
2.9 KiB
C#
using System;
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using StereoKit;
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class Program {
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static void Main(string[] args) {
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SKSettings settings = new SKSettings {
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appName = "oriels",
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assetsFolder = "Assets",
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};
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if (!SK.Initialize(settings))
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Environment.Exit(1);
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// TextStyle style = Text.MakeStyle(Font.FromFile("DMMono-Regular.ttf"), 0.1f, Color.White);
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Mono.Run();
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}
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}
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public static class Mono {
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public static Controller offHand, mainHand;
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public static void Run() {
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ColorCube cube = new ColorCube();
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OrbitalView.strength = 4;
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OrbitalView.distance = 0.4f;
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cube.thickness = 0.01f;
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ReachCursor reachCursor = new ReachCursor();
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SupineCursor supineCursor = new SupineCursor();
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BallsCursor ballsCursor = new BallsCursor();
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Oriel oriel = new Oriel();
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Pose p = new Pose(Vec3.One, Quat.Identity); // ACTUALLY COOL
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oriel.Start();
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while (SK.Step(() => {
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offHand = Input.Controller(Handed.Left);
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mainHand = Input.Controller(Handed.Right);
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// Matrix orbitMatrix = OrbitalView.transform;
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// cube.Step(Matrix.S(Vec3.One * 0.2f) * orbitMatrix);
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// Default.MaterialHand["color"] = cube.color;
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// reachCursor.Step();
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// supineCursor.Step(
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// offHand.aim.orientation,
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// mainHand.aim.position,
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// mainHand.aim.orientation,
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// Mono.mainHand.IsStickClicked
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// );
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oriel.Step();
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// cursor.Draw(Matrix.S(0.1f));
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})) ;
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SK.Shutdown();
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}
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}
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public class Oriel {
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public Bounds bounds;
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// render
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Model model = Model.FromFile("oriel.glb", Shader.FromFile("oriel.hlsl"));
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Vec3 _dimensions;
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public void Start() {
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bounds = new Bounds(Vec3.Zero, new Vec3(1f, 0.5f, 0.5f));
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_dimensions = bounds.dimensions;
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}
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public void Step() {
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// circle around center
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bounds.center = Quat.FromAngles(0, 0, Time.Totalf * 60) * Vec3.Up * 0.3f;
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bounds.dimensions = _dimensions * (1f + (MathF.Sin(Time.Totalf * 3) * 0.3f));
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model.GetMaterial(0).Transparency = Transparency.Blend;
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model.GetMaterial(0).SetFloat("_height", bounds.dimensions.y);
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model.GetMaterial(0).SetFloat("_ypos", bounds.center.y);
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model.Draw(Matrix.TRS(bounds.center, Quat.Identity, bounds.dimensions));
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}
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}
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public static class PullRequest {
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public static Vec3 VecMulti(Vec3 a, Vec3 b) { return new Vec3(a.x * b.x, a.y * b.y, a.z * b.z); }
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public static void BoundsDraw(Bounds b, Color color) {
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Vec3 c = Vec3.One / 2;
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Vec3 ds = b.dimensions;
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for (int i = 0; i < 4; i++) {
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Quat q = Quat.FromAngles(i * 90, 0, 0);
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Lines.Add(q * VecMulti(new Vec3(0, 0, 0) - c, ds), q * VecMulti(new Vec3(0, 1, 0) - c, ds), color, color, 0.01f);
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Lines.Add(q * VecMulti(new Vec3(0, 1, 0) - c, ds), q * VecMulti(new Vec3(1, 1, 0) - c, ds), color, color, 0.01f);
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Lines.Add(q * VecMulti(new Vec3(1, 1, 0) - c, ds), q * VecMulti(new Vec3(1, 0, 0) - c, ds), color, color, 0.01f);
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}
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}
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}
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