a dof driven dev space
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2021-10-29 06:49:38 -04:00
.unity moved over some unity assets 2021-10-29 01:16:54 -04:00
Assets joystick for the fullstick! *needs some tweaks 2021-10-29 06:49:38 -04:00
Resources bye bye fbx i hate you bye 2021-10-29 00:38:38 -05:00
.gitignore moved over some unity assets 2021-10-29 01:16:54 -04:00
ColorCube.cs bye bye unity -> hello! stereokit 2021-10-29 00:44:50 -04:00
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OrbitalView.cs bye bye unity -> hello! stereokit 2021-10-29 00:44:50 -04:00
Oriel.cs bye bye unity -> hello! stereokit 2021-10-29 00:44:50 -04:00
Program.cs baby's first sk dof 2021-10-29 03:54:51 -04:00
ReachCursor.cs baby's first sk dof 2021-10-29 03:54:51 -04:00
README.md bye bye unity -> hello! stereokit 2021-10-29 00:44:50 -04:00

oriels

a dof oriented os

todo

green hills blue sky *noise bases, so a seed is all you need to sync peers

connect puncher server to the peer class

make repo public (once its in an orderly state)

make camera and specator cam a prefab?

design

this smart contract is extensible for all dofdevs the 12

multiuser by default p2p, share input, and broadcast cubemap oriel streams authority is kept local and no latency compensation is tolerable

matchmaking? (for now input public ip addresses manually)

taskbar ...dofs for managing oriels