oriels/app/MonoNet.cs
2021-12-14 17:06:45 -05:00

348 lines
No EOL
9.6 KiB
C#

using System;
using System.Net;
using System.Net.Http;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
using StereoKit;
class MonoNet {
public Monolith mono;
public MonoNet(Monolith mono) {
this.mono = mono;
Random rnd = new Random();
me = new Peer(rnd.Next(1, 1024 * 8), SolidType.Normal, Color.White); // let the server determine the id
// me.block = new Block(new Vec3((float)rnd.NextDouble() * 0.5f, 10, -4), Quat.Identity, SolidType.Normal, Color.White);
}
public Socket socket;
int bufferSize = 1024;
byte[] rData; int rHead;
byte[] wData; int wHead;
public Peer me;
public Peer[] peers;
public void Start() {
socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
string ip = "192.168.1.70";
ip = "139.177.201.219";
EndPoint serverEndPoint = new IPEndPoint(IPAddress.Parse(ip), 1234);
socket.Connect(serverEndPoint);
rData = new byte[bufferSize];
wData = new byte[bufferSize];
peers = new Peer[64];
Thread.Sleep(1000); // useful?
Thread readThread = new Thread(Read);
readThread.Start();
Thread writeThread = new Thread(Write);
writeThread.Start();
// socket.Close();
}
void Read() {
bool running = true;
while (running) {
while (socket.Available > 0) {
try { socket.Receive(rData, 0, bufferSize, SocketFlags.None); } catch (Exception e) {
Console.WriteLine($"can't connect to the server: {e}");
return;
}
rHead = 0;
int id = ReadInt();
if (id != 0 && id != me.id) {
int index = -1;
for (int i = 0; i < peers.Length; i++) {
if (peers[i] != null) {
if (peers[i].id == id) {
index = i;
break;
}
} else {
peers[i] = new Peer(id, SolidType.Immovable, Color.White * 0.5f);
index = i;
break;
}
}
if (index == -1) {
Console.WriteLine("too many peers");
return;
}
peers[index].color = ReadColor();
peers[index].cursor0 = ReadVec3();
peers[index].cursor1 = ReadVec3();
peers[index].cursor2 = ReadVec3();
peers[index].cursor3 = ReadVec3();
peers[index].headset = ReadPose();
peers[index].offHand = ReadPose();
peers[index].mainHand = ReadPose();
ReadBlock(ref peers[index].blocks);
ReadCubic(ref peers[index].cubics);
peers[index].lastPing = Time.Totalf;
}
}
for (int i = 0; i < peers.Length; i++) {
if (peers[i] != null) {
if (Time.Totalf - peers[i].lastPing > 6) {
peers[i] = null;
}
}
}
}
}
void Write() {
bool running = true;
while (running) {
Thread.Sleep(60);
if (Input.Controller(Handed.Right).IsTracked)
continue;
wHead = 0;
WriteInt(me.id);
WriteColor(me.color);
WriteVec3(me.cursor0);
WriteVec3(me.cursor1);
WriteVec3(me.cursor2);
WriteVec3(me.cursor3);
WritePose(me.headset);
WritePose(me.offHand);
WritePose(me.mainHand);
WriteBlock(me.blocks);
WriteCubic(me.cubics);
socket.Send(wData);
}
}
bool ReadBool() {
bool result = rData[rHead] == 1;
rHead++;
return result;
}
void WriteBool(bool value) {
wData[wHead] = (byte)(value ? 1 : 0);
wHead++;
}
int ReadInt() {
int value = BitConverter.ToInt32(rData, rHead);
rHead += 4;
return value;
}
void WriteInt(int value) {
BitConverter.GetBytes(value).CopyTo(wData, wHead);
wHead += 4;
}
float ReadFloat() {
float value = BitConverter.ToSingle(rData, rHead);
rHead += 4;
return value;
}
void WriteFloat(float value) {
BitConverter.GetBytes(value).CopyTo(wData, wHead);
wHead += 4;
}
Vec3 ReadVec3() {
Vec3 value = new Vec3(
BitConverter.ToSingle(rData, rHead),
BitConverter.ToSingle(rData, rHead + 4),
BitConverter.ToSingle(rData, rHead + 8)
);
rHead += 12;
return value;
}
void WriteVec3(Vec3 vec) {
BitConverter.GetBytes(vec.x).CopyTo(wData, wHead);
BitConverter.GetBytes(vec.y).CopyTo(wData, wHead + 4);
BitConverter.GetBytes(vec.z).CopyTo(wData, wHead + 8);
wHead += 12;
}
Quat ReadQuat() {
Quat value = new Quat(
BitConverter.ToSingle(rData, rHead),
BitConverter.ToSingle(rData, rHead + 4),
BitConverter.ToSingle(rData, rHead + 8),
BitConverter.ToSingle(rData, rHead + 12)
);
rHead += 16;
return value;
}
void WriteQuat(Quat quat) {
BitConverter.GetBytes(quat.x).CopyTo(wData, wHead);
BitConverter.GetBytes(quat.y).CopyTo(wData, wHead + 4);
BitConverter.GetBytes(quat.z).CopyTo(wData, wHead + 8);
BitConverter.GetBytes(quat.w).CopyTo(wData, wHead + 12);
wHead += 16;
}
Pose ReadPose() {
return new Pose(
ReadVec3(),
ReadQuat()
);
}
void WritePose(Pose pose) {
WriteVec3(pose.position);
WriteQuat(pose.orientation);
}
Color ReadColor() {
Color color = new Color(
BitConverter.ToSingle(rData, rHead),
BitConverter.ToSingle(rData, rHead + 4),
BitConverter.ToSingle(rData, rHead + 8),
BitConverter.ToSingle(rData, rHead + 12)
);
rHead += 16;
return color;
}
void WriteColor(Color color) {
BitConverter.GetBytes(color.r).CopyTo(wData, wHead);
BitConverter.GetBytes(color.g).CopyTo(wData, wHead + 4);
BitConverter.GetBytes(color.b).CopyTo(wData, wHead + 8);
BitConverter.GetBytes(color.a).CopyTo(wData, wHead + 12);
wHead += 16;
}
void ReadBlock(ref Block[] blocks) {
for (int i = 0; i < blocks.Length; i++) {
bool bActive = ReadBool();
Pose pose = ReadPose();
if (bActive) {
blocks[i].Enable(pose.position, pose.orientation);
} else {
blocks[i].Disable();
}
}
}
void WriteBlock(Block[] blocks) {
for (int i = 0; i < blocks.Length; i++) {
WriteBool(blocks[i].active);
WritePose(blocks[i].solid.GetPose());
}
}
void ReadCubic(ref Cubic[] cubics) {
for (int i = 0; i < cubics.Length; i++) {
bool bActive = ReadBool();
Color color = ReadColor();
Vec3 p0 = ReadVec3();
Vec3 p1 = ReadVec3();
Vec3 p2 = ReadVec3();
Vec3 p3 = ReadVec3();
if (bActive) {
cubics[i].Enable(p0, p1, p2, p3, color);
} else {
cubics[i].Disable();
}
}
}
void WriteCubic(Cubic[] cubics) {
for (int i = 0; i < cubics.Length; i++) {
WriteBool(cubics[i].active);
WriteColor(cubics[i].color);
WriteVec3(cubics[i].p0);
WriteVec3(cubics[i].p1);
WriteVec3(cubics[i].p2);
WriteVec3(cubics[i].p3);
}
}
string localIP, publicIP;
void GetIPs() {
using (Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, 0)) {
socket.Connect("8.8.8.8", 65530);
IPEndPoint endPoint = socket.LocalEndPoint as IPEndPoint;
localIP = endPoint.Address.ToString();
}
publicIP = new HttpClient().GetStringAsync("https://ipv4.icanhazip.com/").Result.TrimEnd();
}
}
class Peer {
public float lastPing;
public int id; // on connect: wait on server sending your peer id
public Color color;
public Vec3 cursor0, cursor1, cursor2, cursor3;
public Pose headset;
public Pose offHand;
public Pose mainHand;
public Block[] blocks;
public Cubic[] cubics;
// public Sound voice;
// public SoundInst voiceInst; // update position
public Peer(int id, SolidType type, Color color) {
this.id = id;
blocks = new Block[] {
new Block(type, color), new Block(type, color), new Block(type, color),
new Block(type, color), new Block(type, color), new Block(type, color)
};
cubics = new Cubic[] {
new Cubic(), new Cubic(), new Cubic(),
new Cubic(), new Cubic(), new Cubic()
};
// voice = Sound.CreateStream(0.5f);
// voiceInst = voice.Play(Vec3.Zero, 0.5f);
}
BlockCon dBlock = new BlockCon();
BlockCon sBlock = new BlockCon();
CubicCon cubicCon = new CubicCon();
public void Step(Controller domCon, Controller subCon) {
dBlock.Step(domCon, subCon, cursor0, ref sBlock, ref blocks);
sBlock.Step(subCon, domCon, cursor3, ref dBlock, ref blocks);
cubicCon.Step(domCon, subCon, this, ref cubics);
Draw(false);
}
public void Draw(bool body) {
if (body){
// Cube(Matrix.TRS(cursor0, Quat.Identity, Vec3.One * 0.05f), color);
Cube(Matrix.TRS(headset.position + Input.Head.Forward * -0.15f, headset.orientation, Vec3.One * 0.3f), color);
// Cube(offHand.ToMatrix(new Vec3(0.1f, 0.025f, 0.1f)), color);
// Cube(mainHand.ToMatrix(new Vec3(0.1f, 0.025f, 0.1f)), color);
Bezier.Draw(cursor0, cursor1, cursor2, cursor3, Color.White);
}
// Cube(offHand.ToMatrix(new Vec3(0.1f, 0.025f, 0.1f)), color);
// Cube(mainHand.ToMatrix(new Vec3(0.1f, 0.025f, 0.1f)), color);
Cube(Matrix.TRS(cursor0, mainHand.orientation, new Vec3(0.025f, 0.1f, 0.1f)), color);
Cube(Matrix.TRS(cursor3, offHand.orientation, new Vec3(0.025f, 0.1f, 0.1f)), color);
for (int i = 0; i < blocks.Length; i++) {
if (blocks[i].solid.GetPose().position.y < -10) {
blocks[i].Disable();
} else {
blocks[i].Draw();
}
}
for (int i = 0; i < cubics.Length; i++) {
cubics[i].Draw();
}
}
static Mesh meshCube = Default.MeshCube;
static Material matCube = Default.Material;
public void Cube(Matrix m, Color color) {
matCube.FaceCull = Cull.None;
meshCube.Draw(matCube, m, color);
}
}