oriels/app/dofs/oriel/⧉.txt
2022-10-06 13:10:37 -04:00

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# 2019.03.14 -> 2022.10.06 ->
# deprecated format
# // signed distance field compositing
# // *spatial culling shader code
# _matrix = Matrix.TR(oriel.pos, oriel.rot)
# _dim = oriel.dimensions
# MAX_STEPS = 256±
# MAX_DIST = 100±
# BoxSD(pos, dim):
# q = abs(pos) - dim
# step = length(max(q, 0.0))
# step += min(max(q.x, max(q.y, q.z)), 0.0)
# return step
# Raymarch(origin, dir):
# origin = mul(origin, _matrix)
# dir = mul(dir, _matrix)
# dist = 0.0
# for (0..MAX_STEPS):
# pos = origin + dist * dir
# step = BoxSD(pos, _dim / 2.0)
# if (step < 0.0001 or dist > MAX_DIST):
# then break loop
# dist += step
# return dist
# YourPixelShader():
# pos = pixel.worldposition
# dir = normalize(pos - cam)
# // cull around
# dist = Raymarch(cam, dir)
# clip(100 - (dist + 1))
# // cull between
# oriel = cam + dist * dir
# clip(dist(cam, pos) - dist(cam, oriel))
# ...
# new format *TODO
input
data
frame
design