oriels/Program.cs
2021-10-31 02:45:29 -04:00

36 lines
818 B
C#

using System;
using StereoKit;
class Program {
static void Main(string[] args) {
SKSettings settings = new SKSettings
{
appName = "oriels",
assetsFolder = "Assets",
};
if (!SK.Initialize(settings))
Environment.Exit(1);
Model cursor = Model.FromFile("cursor.glb");
ColorCube cube = new ColorCube();
OrbitalView.strength = 4;
OrbitalView.distance = 0.4f;
cube.thickness = 0.01f;
ReachCursor reachCursor = new ReachCursor();
Material addMat = new Material(Shader.FromFile("example.hlsl"));
while(SK.Step(() => {
// Matrix orbitMatrix = OrbitalView.transform;
// cube.Step(Matrix.S(Vec3.One * 0.2f) * orbitMatrix);
// Default.MaterialHand["color"] = cube.color;
reachCursor.Step();
// cursor.Draw(Matrix.S(0.1f));
}));
SK.Shutdown();
}
}