oriels/app/Mono.cs
2022-10-25 03:31:27 -04:00

206 lines
No EOL
5.5 KiB
C#

namespace Oriels;
public class Mono {
private static readonly Lazy<Oriels.Mono> lazy = new Lazy<Oriels.Mono>(() => new Oriels.Mono());
public static Oriels.Mono inst { get { return lazy.Value; } }
public PullRequest.Noise noise = new PullRequest.Noise(939949595);
public Material matDev;
public Material matHolo;
public Rig rig = new Rig();
public Space space = new Space();
public Compositor compositor = new Compositor();
// -------------------------------------------------
public dof[] dofs;
int dofIndex = 0;
dof dof => dofs[dofIndex];
public ColorCube colorCube = new ColorCube();
public Glove rGlove = new Glove(true), lGlove = new Glove(false);
public Glove Glove(bool chirality) { return chirality ? rGlove : lGlove; }
public BlockCon rBlock = new BlockCon(true), lBlock = new BlockCon(false);
public BlockCon BlockCon(bool chirality) { return chirality ? rBlock : lBlock; }
public Block[] blocks = new Block[] {
new Block(), new Block(), new Block(), new Block(), new Block(), new Block()
};
public CubicCon cubicCon = new CubicCon();
public Cubic[] cubics = new Cubic[] {
new Cubic(), new Cubic(), new Cubic(), new Cubic(), new Cubic(), new Cubic()
};
// -------------------------------------------------
public MonoNet net = new MonoNet();
public Mono() {
Renderer.SetClip(0.02f, 1000f);
dofs = new dof[] {
// new StretchFinger(),
new WaveCursor() { handed = Handed.Left },
new WaveCursor() { handed = Handed.Right },
new Trackballer() { handed = Handed.Left },
new Trackballer() { handed = Handed.Right },
// new StretchCursor() { },
// new StretchCursor() { },
};
}
public void Init() {
compositor.Init();
dofs[0].Init();
dofs[1].Init();
dofs[2].Init();
dofs[3].Init();
matDev = Material.Default.Copy();
matDev.SetTexture("diffuse", Tex.DevTex);
matHolo = Material.Default.Copy();
matHolo.Transparency = Transparency.Add;
matHolo.DepthWrite = false;
// matHolo.DepthTest = DepthTest.Always;
matHolo.FaceCull = Cull.None;
// matHolo.SetTexture("diffuse", Tex.DevTex);
matHolo.Wireframe = true;
}
public void Frame() {
// Input.HandClearOverride(Handed.Left);
// Input.HandClearOverride(Handed.Right);
// store hand pre override in rig
rig.Step();
// Hand hand = Input.Hand(Handed.Right);
// Controller con = Input.Controller(Handed.Right);
// Mesh.Cube.Draw(
// Material.Default,
// hand.IsJustPinched
// )
// Con -> Hand
// lGlove.Step();
// rGlove.Step();
compositor.Frame();
// Input.Subscribe(InputSource.Hand, BtnState.Any, Action<Hand, BtnState.Any, Pointer>);
// -------------------------------------------------
// // dof.Frame();
dofs[0].Frame();
dofs[1].Frame();
dofs[2].Frame();
dofs[3].Frame();
WaveCursor lwc = (WaveCursor)dofs[0];
WaveCursor rwc = (WaveCursor)dofs[1];
Trackballer ltb = (Trackballer)dofs[2];
Trackballer rtb = (Trackballer)dofs[3];
lwc.Demo(ltb.ori);
rwc.Demo(rtb.ori);
rtb.Demo();
// rBlock.Step(); lBlock.Step();
// cubicCon.Step();
// colorCube.Palm(lCon.device);
// -------------------------------------------------
net.me.Step();
net.send = true;
ShowWindowButton();
}
Pose windowPoseButton = new Pose(-0.5f, 1.3f, 0, Quat.FromAngles(0, -90f, 0));
TextStyle style = Text.MakeStyle(Font.FromFile("add/fonts/DM-Mono.ttf"), 1f * U.cm, Color.White);
Vec2 fieldSize = new Vec2(6f * U.cm, 3f * U.cm);
void ShowWindowButton() {
UI.WindowBegin("design vars", ref windowPoseButton);
UI.SetThemeColor(UIColor.Background, new Color(0f, 0f, 0f));
UI.SetThemeColor(UIColor.Primary, new Color(0.5f, 0.5f, 0.5f));
UI.PushTextStyle(style);
// if (UI.Button("Draw Oriel Axis")) { oriel.drawAxis = !oriel.drawAxis; }
// if (UI.Button("Reset Oriel Quat")) { oriel.ori = Quat.Identity; }
// if (UI.Button("Scale w/Height")) { oriel.scaleWithHeight = !oriel.scaleWithHeight; }
// UI.HSlider("Scale", ref oriel.scale, 0.1f, 1f, 0.1f);
// UI.HSlider("Multiplier", ref oriel.multiplier, 0.1f, 1f, 0.1f);
// // UI.Label("Player.y");
// UI.HSlider("Player.y", ref greenyard.height, 1f, 6f, 0.2f);
// UI.Label("pos.y");
// UI.HSlider("pos.y", ref playerY, -1f, 1f, 0.1f);
UI.Label("wavecursor.");
UI.Input("wavecursor.reach", ref wcReach, fieldSize, TextContext.Number);
UI.SameLine(); UI.Label("reach");
UI.Input("wavecursor.length", ref wcLength, fieldSize, TextContext.Number);
UI.SameLine(); UI.Label("length");
UI.Input("wavecursor.scale", ref wcScale, fieldSize, TextContext.Number);
UI.SameLine(); UI.Label("scale");
UI.Label("trackballer.");
UI.Input("trackballer.compliance", ref tbCompliance, fieldSize, TextContext.Number);
UI.SameLine(); UI.Label("compliance");
UI.Input("trackballer.x", ref tbX, fieldSize, TextContext.Number);
UI.SameLine(); UI.Label("x");
UI.Input("trackballer.y", ref tbY, fieldSize, TextContext.Number);
UI.SameLine(); UI.Label("y");
UI.Input("trackballer.z", ref tbZ, fieldSize, TextContext.Number);
UI.SameLine(); UI.Label("z");
// flipIndex
// flipGrip
UI.WindowEnd();
}
public string wcReach = "1.0";
public string wcLength = "0.666";
public string wcScale = "0.333";
public string tbCompliance = "0.0";
public string tbX = "1.0";
public string tbY = "2.0";
public string tbZ = "-4.0";
// public float playerY = 0;
}
// convert into a class
class Design {
public string txt;
public int integer;
public float floating;
}
/*
COMMENTS
debug bool
rendering the raw output
particularly for hand tracking dofs (so Moses can better test them!)
raw = 0.333f alpha ~
*/