oriels/MonoNet.cs
2021-11-27 22:46:08 -05:00

199 lines
5 KiB
C#

using StereoKit;
using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
public class MonoNet {
public Mono mono;
public MonoNet(Mono mono) {
this.mono = mono;
Random rnd = new Random();
me = new Peer(rnd.Next(1, 256)); // temp, until unique usernames
}
public Socket socket;
int bufferSize = 1024;
byte[] rData; int rHead;
byte[] wData; int wHead;
public Peer me;
public Peer[] peers;
public void Start() {
socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
string ip = "192.168.1.70";
// ip = "139.177.201.219";
EndPoint serverEndPoint = new IPEndPoint(IPAddress.Parse(ip), 1234);
socket.Connect(serverEndPoint);
rData = new byte[bufferSize];
wData = new byte[bufferSize];
peers = new Peer[64];
Thread.Sleep(1000); // useful?
Thread readThread = new Thread(Read);
readThread.Start();
Thread writeThread = new Thread(Write);
writeThread.Start();
// socket.Close();
}
void Read() {
bool running = true;
while (running) {
while (socket.Available > 0) {
try { socket.Receive(rData, 0, bufferSize, SocketFlags.None); } catch (Exception e) {
Console.WriteLine($"can't connect to the server: {e}");
return;
}
rHead = 0;
int id = ReadInt();
if (id != 0) {
int index = -1;
for (int i = 0; i < peers.Length; i++) {
if (peers[i] != null) {
if (peers[i].id == id) {
index = i;
break;
}
} else {
peers[i] = new Peer(id);
index = i;
break;
}
}
if (index == -1) {
Console.WriteLine("too many peers");
return;
}
peers[index].cursorA = ReadVec3();
peers[index].cursorB = ReadVec3();
peers[index].cursorC = ReadVec3();
peers[index].cursorD = ReadVec3();
peers[index].headset = ReadPose();
peers[index].offHand = ReadPose();
peers[index].mainHand = ReadPose();
}
}
}
}
void Write() {
bool running = true;
while (running) {
wHead = 0;
WriteInt(me.id);
WriteVec3(me.cursorA);
WriteVec3(me.cursorB);
WriteVec3(me.cursorC);
WriteVec3(me.cursorD);
WritePose(me.headset);
WritePose(me.offHand);
WritePose(me.mainHand);
socket.Send(wData);
Thread.Sleep(60);
}
}
int ReadInt() {
int value = BitConverter.ToInt32(rData, rHead);
rHead += 4;
return value;
}
void WriteInt(int value) {
BitConverter.GetBytes(value).CopyTo(wData, wHead);
wHead += 4;
}
float ReadFloat() {
float value = BitConverter.ToSingle(rData, rHead);
rHead += 4;
return value;
}
void WriteFloat(float value) {
BitConverter.GetBytes(value).CopyTo(wData, wHead);
wHead += 4;
}
Vec3 ReadVec3() {
Vec3 value = new Vec3(
BitConverter.ToSingle(rData, rHead),
BitConverter.ToSingle(rData, rHead + 4),
BitConverter.ToSingle(rData, rHead + 8)
);
rHead += 12;
return value;
}
void WriteVec3(Vec3 vec) {
BitConverter.GetBytes(vec.x).CopyTo(wData, wHead);
BitConverter.GetBytes(vec.y).CopyTo(wData, wHead + 4);
BitConverter.GetBytes(vec.z).CopyTo(wData, wHead + 8);
wHead += 12;
}
Quat ReadQuat() {
Quat value = new Quat(
BitConverter.ToSingle(rData, rHead),
BitConverter.ToSingle(rData, rHead + 4),
BitConverter.ToSingle(rData, rHead + 8),
BitConverter.ToSingle(rData, rHead + 12)
);
rHead += 16;
return value;
}
void WriteQuat(Quat quat) {
BitConverter.GetBytes(quat.x).CopyTo(wData, wHead);
BitConverter.GetBytes(quat.y).CopyTo(wData, wHead + 4);
BitConverter.GetBytes(quat.z).CopyTo(wData, wHead + 8);
BitConverter.GetBytes(quat.w).CopyTo(wData, wHead + 12);
wHead += 16;
}
Pose ReadPose() {
return new Pose(
ReadVec3(),
ReadQuat()
);
}
void WritePose(Pose pose) {
WriteVec3(pose.position);
WriteQuat(pose.orientation);
}
string localIP, publicIP;
void GetIPs() {
using (Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, 0)) {
socket.Connect("8.8.8.8", 65530);
IPEndPoint endPoint = socket.LocalEndPoint as IPEndPoint;
localIP = endPoint.Address.ToString();
}
publicIP = new WebClient().DownloadString("https://ipv4.icanhazip.com/").TrimEnd();
}
Mesh meshCube = Default.MeshCube;
Material matCube = Default.Material;
public void Cubee(Matrix m) {
meshCube.Draw(matCube, m);
}
public class Peer {
public int id;
public Vec3 cursorA, cursorB, cursorC, cursorD;
public Pose headset;
public Pose offHand;
public Pose mainHand;
public Sound voice;
public SoundInst voiceInst; // update position
public Peer(int id) {
this.id = id;
// voice = Sound.CreateStream(0.5f);
// voiceInst = voice.Play(Vec3.Zero, 0.5f);
}
}
}