38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace NetData
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::FlatBuffers;
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public struct Pose : IFlatbufferObject
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{
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private Struct __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
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public Pose __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public NetData.Vec3 Pos { get { return (new NetData.Vec3()).__assign(__p.bb_pos + 0, __p.bb); } }
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public NetData.Quat Rot { get { return (new NetData.Quat()).__assign(__p.bb_pos + 12, __p.bb); } }
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public static Offset<NetData.Pose> CreatePose(FlatBufferBuilder builder, float pos_X, float pos_Y, float pos_Z, float rot_X, float rot_Y, float rot_Z, float rot_W) {
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builder.Prep(4, 28);
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builder.Prep(4, 16);
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builder.PutFloat(rot_W);
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builder.PutFloat(rot_Z);
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builder.PutFloat(rot_Y);
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builder.PutFloat(rot_X);
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builder.Prep(4, 12);
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builder.PutFloat(pos_Z);
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builder.PutFloat(pos_Y);
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builder.PutFloat(pos_X);
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return new Offset<NetData.Pose>(builder.Offset);
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}
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};
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}
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