oriels/app/Mono.cs
2022-10-10 16:55:09 -04:00

199 lines
No EOL
4.7 KiB
C#

namespace Oriels;
public class Mono {
private static readonly Lazy<Oriels.Mono> lazy = new Lazy<Oriels.Mono>(() => new Oriels.Mono());
public static Oriels.Mono inst { get { return lazy.Value; } }
public PullRequest.Noise noise = new PullRequest.Noise(939949595);
public Material matDev;
public Material matHolo;
public Rig rig = new Rig();
public Scene scene = new Scene();
// -------------------------------------------------
public dof[] dofs;
int dofIndex = 0;
dof dof => dofs[dofIndex];
public Oriel oriel = new Oriel(); // -> array ?
public ColorCube colorCube = new ColorCube();
public Glove rGlove = new Glove(true), lGlove = new Glove(false);
public Glove Glove(bool chirality) { return chirality ? rGlove : lGlove; }
public BlockCon rBlock = new BlockCon(true), lBlock = new BlockCon(false);
public BlockCon BlockCon(bool chirality) { return chirality ? rBlock : lBlock; }
public Block[] blocks = new Block[] {
new Block(), new Block(), new Block(), new Block(), new Block(), new Block()
};
public CubicCon cubicCon = new CubicCon();
public Cubic[] cubics = new Cubic[] {
new Cubic(), new Cubic(), new Cubic(), new Cubic(), new Cubic(), new Cubic()
};
// -------------------------------------------------
public MonoNet net = new MonoNet();
public Mono() {
Renderer.SetClip(0.02f, 1000f);
dofs = new dof[] {
// new StretchFinger(),
new WaveCursor() { handed = Handed.Left },
new WaveCursor() { handed = Handed.Right },
new Trackballer() { handed = Handed.Left },
new Trackballer() { handed = Handed.Right },
// new StretchCursor() { },
// new StretchCursor() { },
};
}
public void Init() {
// dofs[0].Init();
// dofs[1].Init();
// spaceMono.Init();
greenyard.Init();
matDev = Material.Default.Copy();
matDev.SetTexture("diffuse", Tex.DevTex);
matHolo = Material.Default.Copy();
matHolo.Transparency = Transparency.Add;
matHolo.DepthWrite = false;
matHolo.DepthTest = DepthTest.Less;
matHolo.SetTexture("diffuse", Tex.DevTex);
}
// -------------------------------------------------
// Space.Mono spaceMono = new Space.Mono();
Greenyard.Mono greenyard = new Greenyard.Mono();
// -------------------------------------------------
public void Frame() {
rig.Step();
// -------------------------------------------------
// dof.Frame();
dofs[0].Frame();
dofs[1].Frame();
dofs[2].Frame();
dofs[3].Frame();
WaveCursor lwc = (WaveCursor)dofs[0];
WaveCursor rwc = (WaveCursor)dofs[1];
Trackballer ltb = (Trackballer)dofs[2];
Trackballer rtb = (Trackballer)dofs[3];
lwc.Demo(ltb.ori);
rwc.Demo(rtb.ori);
Mesh.Cube.Draw(Mono.inst.matHolo,
Matrix.TRS(
lwc.cursor.position,
ltb.ori,
0.04f
),
new Color(1, 0, 0)
);
Mesh.Cube.Draw(Mono.inst.matHolo,
Matrix.TRS(
rwc.cursor.position,
rtb.ori,
0.04f
),
new Color(1, 0, 0)
);
// rGlove.Step(); lGlove.Step();
// rBlock.Step(); lBlock.Step();
// cubicCon.Step();
// colorCube.Palm(lCon.device);
oriel.Frame();
scene.Step(); // after! (render scene after oriel)
// -------------------------------------------------
// spaceMono.Frame();
greenyard.Frame();
// -------------------------------------------------
oriel.Render();
net.me.Step();
net.send = true;
ShowWindowButton();
}
Pose windowPoseButton = new Pose(0, 0, 0.75f, Quat.Identity);
void ShowWindowButton() {
UI.WindowBegin("Window Button", ref windowPoseButton);
// if (UI.Button("Draw Oriel Axis")) { oriel.drawAxis = !oriel.drawAxis; }
// if (UI.Button("Reset Oriel Quat")) { oriel.ori = Quat.Identity; }
// if (UI.Button("Scale w/Height")) { oriel.scaleWithHeight = !oriel.scaleWithHeight; }
// UI.HSlider("Scale", ref oriel.scale, 0.1f, 1f, 0.1f);
// UI.HSlider("Multiplier", ref oriel.multiplier, 0.1f, 1f, 0.1f);
// UI.Label("Player.y");
// UI.HSlider("Player.y", ref greenyard.height, 0.1f, 1.5f, 0.1f);
UI.Label("pos.y");
UI.HSlider("pos.y", ref playerY, -1f, 1f, 0.1f);
UI.Label("trail.length");
UI.HSlider("trail.length", ref trailLen, 0.1f, 1f, 0.1f);
UI.Label("trail.scale");
UI.HSlider("trail.str", ref trailScl, 0.1f, 2f, 0.1f);
UI.Label("str");
UI.HSlider("str", ref stretchStr, 0.1f, 1f, 0.1f);
// flipIndex
// flipGrip
UI.WindowEnd();
}
public float trailLen = 0.5f;
public float trailScl = 0.2f;
public float stretchStr = 0.333f;
public float playerY = 0;
}
/*
COMMENTS
debug bool
rendering the raw output
particularly for hand tracking dofs (so Moses can better test them!)
raw = 0.333f alpha ~
*/