.unity | ||
Assets | ||
Resources | ||
.gitignore | ||
ColorCube.cs | ||
LICENSE | ||
MonoNet.cs | ||
omnisharp.json | ||
OrbitalView.cs | ||
oriel.gif | ||
oriels.bat | ||
oriels.csproj | ||
Program.cs | ||
README.md | ||
SpatialCursor.cs |
oriels
a dof driven os

direction
- rethink paper paradigm based software for spatial computing
- networked by default through a federated server model
- smart contract for handling security and value
increment
merge networking prototypes- fixed latency, now for multiple clients
- architect interfaces for navigation
- implement all dofs from site
stream
- dead simple press to step through dofs
- gif maker
override
10 days left for the sterokit comp
MVP switch between cursors with a button (quick press(b) on both hands to switch/cycle through the two handed ones) long press(b) on one hand to swap mainhand
movement: fullstick teleport and drag bezier rails
blocks you can manipulate with spatial cursors (trackballer)
- and color them with the color cube (player colors
see and use a parabolizer (sci fi thingy)
inverse orbital (control a shooty thing with fullstick and spatial cursor)
POLISH fix (server sending back your data) just show them red when hit bezier in color cube calibrate cubic flow + sensitivity press and twist to adjust sensitivity (long press(b) and trigger for value *keep cursor active) (min 1:1)
ACCESSIBILITY show how the dofs work (debug visuals *CMY)
mapped out by: @spatialfree, @opendegree