35 lines
738 B
HLSL
35 lines
738 B
HLSL
#include "stereokit.hlsli"
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// --name = dofdev/panes
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float4x4 _matrix;
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struct vsIn {
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float4 pos : SV_POSITION;
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float3 norm : NORMAL;
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};
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struct psIn {
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float4 pos : SV_POSITION;
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float3 norm : NORMAL;
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float4 world : WORLD;
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float4 color : COLOR;
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uint view_id : SV_RenderTargetArrayIndex;
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};
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psIn vs(vsIn input, uint id : SV_InstanceID) {
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psIn o;
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o.view_id = id % sk_view_count;
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id = id / sk_view_count;
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o.world = mul(input.pos, sk_inst[id].world);
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o.pos = mul(o.world, sk_viewproj[o.view_id]);
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o.norm = normalize(mul(input.norm, (float3x3)sk_inst[id].world));
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o.color = sk_inst[id].color;
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return o;
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}
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float4 ps(psIn input) : SV_TARGET {
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return input.color;
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}
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