bigger flexion deadzone
This commit is contained in:
parent
e6cb5793e9
commit
f527f95199
2 changed files with 5 additions and 5 deletions
|
@ -45,12 +45,12 @@ public class Mono {
|
||||||
|
|
||||||
dofs = new dof[] {
|
dofs = new dof[] {
|
||||||
// new StretchFinger(),
|
// new StretchFinger(),
|
||||||
new WaveCursor() { handed = Handed.Left, deadzone = 0.01f, strength = 3f },
|
new WaveCursor() { handed = Handed.Left },
|
||||||
new WaveCursor() { handed = Handed.Right, deadzone = 0.01f, strength = 3f },
|
new WaveCursor() { handed = Handed.Right },
|
||||||
new Trackballer() { handed = Handed.Left },
|
new Trackballer() { handed = Handed.Left },
|
||||||
new Trackballer() { handed = Handed.Right },
|
new Trackballer() { handed = Handed.Right },
|
||||||
// new StretchCursor() { deadzone = 0.01f, strength = 3f },
|
// new StretchCursor() { },
|
||||||
// new StretchCursor() { deadzone = 0.01f, strength = 3f },
|
// new StretchCursor() { },
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -31,7 +31,7 @@ class WaveCursor : dof {
|
||||||
// Demo();
|
// Demo();
|
||||||
}
|
}
|
||||||
|
|
||||||
public float deadzone = 0.1f;
|
public float deadzone = 0.03f;
|
||||||
public float strength = 3f;
|
public float strength = 3f;
|
||||||
public Handed handed = Handed.Left;
|
public Handed handed = Handed.Left;
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue