bigger flexion deadzone
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e6cb5793e9
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2 changed files with 5 additions and 5 deletions
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@ -45,12 +45,12 @@ public class Mono {
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dofs = new dof[] {
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// new StretchFinger(),
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new WaveCursor() { handed = Handed.Left, deadzone = 0.01f, strength = 3f },
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new WaveCursor() { handed = Handed.Right, deadzone = 0.01f, strength = 3f },
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new WaveCursor() { handed = Handed.Left },
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new WaveCursor() { handed = Handed.Right },
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new Trackballer() { handed = Handed.Left },
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new Trackballer() { handed = Handed.Right },
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// new StretchCursor() { deadzone = 0.01f, strength = 3f },
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// new StretchCursor() { deadzone = 0.01f, strength = 3f },
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// new StretchCursor() { },
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// new StretchCursor() { },
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};
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}
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@ -31,7 +31,7 @@ class WaveCursor : dof {
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// Demo();
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}
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public float deadzone = 0.1f;
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public float deadzone = 0.03f;
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public float strength = 3f;
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public Handed handed = Handed.Left;
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