bigger flexion deadzone

This commit is contained in:
spatialfree 2022-10-06 14:21:57 -04:00
parent e6cb5793e9
commit f527f95199
2 changed files with 5 additions and 5 deletions

View file

@ -45,12 +45,12 @@ public class Mono {
dofs = new dof[] {
// new StretchFinger(),
new WaveCursor() { handed = Handed.Left, deadzone = 0.01f, strength = 3f },
new WaveCursor() { handed = Handed.Right, deadzone = 0.01f, strength = 3f },
new WaveCursor() { handed = Handed.Left },
new WaveCursor() { handed = Handed.Right },
new Trackballer() { handed = Handed.Left },
new Trackballer() { handed = Handed.Right },
// new StretchCursor() { deadzone = 0.01f, strength = 3f },
// new StretchCursor() { deadzone = 0.01f, strength = 3f },
// new StretchCursor() { },
// new StretchCursor() { },
};
}

View file

@ -31,7 +31,7 @@ class WaveCursor : dof {
// Demo();
}
public float deadzone = 0.1f;
public float deadzone = 0.03f;
public float strength = 3f;
public Handed handed = Handed.Left;