thumb pad roll
This commit is contained in:
parent
f3f62b4eb7
commit
bacbd224e2
3 changed files with 79 additions and 17 deletions
20
app/Mono.cs
20
app/Mono.cs
|
@ -96,6 +96,26 @@ public class Mono {
|
|||
dofs[3].Frame();
|
||||
|
||||
|
||||
// turn this into a function
|
||||
Vec3 vA = new Vec3(-1, 0, 0);
|
||||
Vec3 vB = new Vec3(1, 1, 1);
|
||||
|
||||
Vec3 vC = Input.Hand(Handed.Right).palm.position;
|
||||
|
||||
Quat q = Quat.LookDir((vB - vA).Normalized);
|
||||
|
||||
// // snap vC to line vA-vB
|
||||
// Vec3 local = q.Inverse * (vC - vA);
|
||||
// local.x = 0;
|
||||
// local.y = 0;
|
||||
// vC = q * local + vA;
|
||||
|
||||
vC = vC.SnapToLine(vA, vB, true);
|
||||
|
||||
Lines.Add(vA, vB, new Color(1, 1, 1), 0.002f);
|
||||
Mesh.Cube.Draw(matDev, Matrix.TRS(vC, q, 0.04f));
|
||||
|
||||
|
||||
// rGlove.Step(); lGlove.Step();
|
||||
|
||||
// rBlock.Step(); lBlock.Step();
|
||||
|
|
|
@ -92,8 +92,43 @@ public static class PullRequest {
|
|||
return (to - from).Normalized;
|
||||
}
|
||||
|
||||
// swizzle
|
||||
public static Vec3 JustX(this Vec3 v) {
|
||||
public static Vec3 SnapToLine(this Vec3 v, Vec3 a, Vec3 b, bool clamp) {
|
||||
Quat q = Quat.LookDir(Direction(b, a));
|
||||
Vec3 lv = q.Inverse * (v - a);
|
||||
lv.x = lv.y = 0;
|
||||
Vec3 r = q * lv + a;
|
||||
if (clamp) {
|
||||
float d = (b - a).Length;
|
||||
float t = (r - a).Length / d;
|
||||
if (t < 0) t = 0;
|
||||
if (t > 1) t = 1;
|
||||
r = a + (b - a) * t;
|
||||
}
|
||||
return r;
|
||||
}
|
||||
|
||||
/*
|
||||
// turn this into a function
|
||||
Vec3 vA = new Vec3(-1, 0, 0);
|
||||
Vec3 vB = new Vec3(1, 1, 1);
|
||||
|
||||
Vec3 vC = Input.Hand(Handed.Right).palm.position;
|
||||
|
||||
Quat q = Quat.LookDir((vB - vA).Normalized);
|
||||
|
||||
// snap vC to line vA-vB
|
||||
Vec3 local = q.Inverse * (vC - vA);
|
||||
local.x = 0;
|
||||
local.y = 0;
|
||||
vC = q * local + vA;
|
||||
|
||||
Lines.Add(vA, vB, new Color(1, 1, 1), 0.002f);
|
||||
Mesh.Cube.Draw(matDev, Matrix.TRS(vC, q, 0.04f));
|
||||
|
||||
*/
|
||||
|
||||
// swizzle
|
||||
public static Vec3 JustX(this Vec3 v) {
|
||||
return new Vec3(v.x, 0, 0);
|
||||
}
|
||||
public static Vec3 JustY(this Vec3 v) {
|
||||
|
|
|
@ -18,10 +18,10 @@ class Trackballer : dof {
|
|||
Matrix mAnchor = Matrix.TR(anchor, hand.palm.orientation);
|
||||
Matrix mAnchorInv = mAnchor.Inverse;
|
||||
|
||||
Vec3 pad = Vec3.Lerp(
|
||||
hand.Get(FingerId.Thumb, JointId.KnuckleMinor).position,
|
||||
Vec3 pad = anchor.SnapToLine(
|
||||
hand.Get(FingerId.Thumb, JointId.Tip).position,
|
||||
0.5f
|
||||
hand.Get(FingerId.Thumb, JointId.KnuckleMinor).position,
|
||||
true
|
||||
);
|
||||
Vec3 localPad = mAnchorInv.Transform(pad);
|
||||
|
||||
|
@ -31,25 +31,32 @@ class Trackballer : dof {
|
|||
} else {
|
||||
btnIn.Step(localPad.Length < layer[0]);
|
||||
}
|
||||
color = btnIn.held ? new Color(1, 0, 0) : Color.White;
|
||||
color = btnIn.held ? new Color(1, 0, 0) : color;
|
||||
|
||||
|
||||
btnOut.Step(localPad.Length > layer[2]);
|
||||
if (localPad.Length > layer[2]) {
|
||||
color = new Color(0, 1, 1);
|
||||
if (btnOut.held) {
|
||||
btnOut.Step(localPad.Length > layer[1]);
|
||||
} else {
|
||||
btnOut.Step(localPad.Length > layer[2]);
|
||||
}
|
||||
color = btnOut.held ? new Color(0, 1, 0) : color;
|
||||
|
||||
if (localPad.Length < layer[1]) {
|
||||
delta = PullRequest.Relative(
|
||||
hand.palm.orientation,
|
||||
PullRequest.Delta(localPad.Normalized, oldLocalPad.Normalized)
|
||||
).Normalized;
|
||||
if (btnIn.held) {
|
||||
delta = Quat.Identity;
|
||||
} else {
|
||||
if (localPad.Length < layer[1]) {
|
||||
delta = PullRequest.Relative(
|
||||
hand.palm.orientation,
|
||||
PullRequest.Delta(localPad.Normalized, oldLocalPad.Normalized)
|
||||
).Normalized;
|
||||
}
|
||||
}
|
||||
|
||||
oldLocalPad = localPad;
|
||||
|
||||
// Draw
|
||||
Mesh.Sphere.Draw(Mono.inst.matDev, Matrix.TRS(anchor, ori, 0.045f), color);
|
||||
Mesh.Cube.Draw(Mono.inst.matDev, Matrix.TRS(anchor, ori, 0.04f), color);
|
||||
|
||||
Mesh.Sphere.Draw(Mono.inst.matDev, Matrix.TRS(pad, hand.palm.orientation, 0.015f), new Color(0, 1, 0));
|
||||
}
|
||||
|
||||
Quat newOri = delta * ori;
|
||||
|
@ -66,7 +73,7 @@ class Trackballer : dof {
|
|||
|
||||
// design
|
||||
public Handed handed = Handed.Left;
|
||||
public float[] layer = new float[] { 0.015f, 0.03f, 0.055f };
|
||||
public float[] layer = new float[] { 0.00333f, 0.02f, 0.0666f };
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue