This commit is contained in:
spatialfree 2022-08-19 14:40:16 -04:00
parent 52946f0573
commit ba17e09029
4 changed files with 62 additions and 40 deletions

View file

@ -104,9 +104,9 @@ psOut ps(psIn input) {
// clip(-1); // clip(-1);
// } // }
// if (dot(direction, input.normal) > 0) { if (dot(direction, input.normal) > 0) {
// o.color = float4(0.5, 0.5, 0.5, 1); o.color = float4(0, 0, 0, 1);
// } }
return o; return o;
} }

View file

@ -7,6 +7,7 @@ public class Mono {
// Material greenyardMat = new Material(Shader.FromFile("/shaders/oriel.hlsl")); // Material greenyardMat = new Material(Shader.FromFile("/shaders/oriel.hlsl"));
Vec3 offset = new Vec3(2, 0, -2); Vec3 offset = new Vec3(2, 0, -2);
Vec3 angle = new Vec3(0, 0, 0);
Thing[] thing; Thing[] thing;
Model model = Model.FromFile("/backrooms/backrooms.glb"); Model model = Model.FromFile("/backrooms/backrooms.glb");
@ -56,6 +57,21 @@ public class Mono {
Oriels.Rig rig = Oriels.Mono.inst.rig; Oriels.Rig rig = Oriels.Mono.inst.rig;
Oriels.Oriel oriel = Oriels.Mono.inst.oriel; Oriels.Oriel oriel = Oriels.Mono.inst.oriel;
// angle.x += rig.rCon.device.stick.y * Time.Elapsedf;
angle.y += rig.rCon.device.stick.x * -60f * Time.Elapsedf;
Vec3 input = new Vec3(
rig.lCon.device.stick.x,
0,
rig.lCon.device.stick.y
);
if (input.MagnitudeSq > 0.01f) {
offset += Quat.FromAngles(0, angle.y, 0).Inverse * input * Time.Elapsedf;
}
// Oriel // Oriel
float scale = oriel.scale * oriel.multiplier; float scale = oriel.scale * oriel.multiplier;
if (oriel.scaleHeight) { if (oriel.scaleHeight) {
@ -64,7 +80,7 @@ public class Mono {
Matrix simMatrix = Matrix.TRS( Matrix simMatrix = Matrix.TRS(
new Vec3(0, -oriel.bounds.dimensions.y / 2.01f, 0), new Vec3(0, -oriel.bounds.dimensions.y / 2.01f, 0),
Quat.Identity, Quat.FromAngles(0, angle.y, 0),
Vec3.One * scale Vec3.One * scale
); );

View file

@ -33,8 +33,10 @@ public class Oriel {
bounds = new Bounds( bounds = new Bounds(
new Vec3(-1.0f, -0.5f, 0.5f), new Vec3(-1.0f, -0.5f, 0.5f),
// Vec3.Zero,
new Vec3(0.8f, 0.5f, 0.5f) new Vec3(0.8f, 0.5f, 0.5f)
); );
ori = Quat.FromAngles(0, 90, 0);
matrix = Matrix.TR(bounds.center, ori); matrix = Matrix.TR(bounds.center, ori);
matrixInv = matrix.Inverse; matrixInv = matrix.Inverse;
@ -54,15 +56,17 @@ public class Oriel {
int detectCount = 0; int detectCount = 0;
public Vec3 LocalAnchor { get { return detect * bounds.dimensions / 2; } } public Vec3 LocalAnchor { get { return detect * bounds.dimensions / 2; } }
public Vec3 Anchor { get { return matrix.Transform(LocalAnchor); } } public Vec3 Anchor { get { return matrix.Transform(LocalAnchor); } }
Vec3 cornerDetect = Vec3.Zero;
Vec3 anchorOffset = Vec3.Zero;
Vec3 localAnchorOffset = Vec3.Zero;
Quat qOffset = Quat.Identity; Quat qOffset = Quat.Identity;
Vec3 vOffset = Vec3.Zero; Vec3 vOffset = Vec3.Zero;
Vec3 lOffset = Vec3.Zero; Vec3 lOffset = Vec3.Zero;
Matrix mOffset = Matrix.Identity; Matrix mOffset = Matrix.Identity;
Vec3 cornerDetect = Vec3.Zero;
public Vec3 XAnchor { get { return LocalAnchor - detect.JustX() * cornerRadius; } }
public Vec3 YAnchor { get { return LocalAnchor - detect.JustY() * cornerRadius; } }
public Vec3 ZAnchor { get { return LocalAnchor - detect.JustZ() * cornerRadius; } }
Vec3 anchorOffset = Vec3.Zero;
public void Frame() { public void Frame() {
// input // input
Rig rig = Mono.inst.rig; Rig rig = Mono.inst.rig;
@ -70,11 +74,10 @@ public class Oriel {
Quat rGloveRot = rGlove.virtualGlove.orientation; Quat rGloveRot = rGlove.virtualGlove.orientation;
// Vec3 lGlovePos = rig.lGlove.virtualGlove.position; // Vec3 lGlovePos = rig.lGlove.virtualGlove.position;
cursor = rGlove.virtualGlove.position;
bool onpress = rig.rCon.triggerBtn.frameDown; bool onpress = rig.rCon.triggerBtn.frameDown;
bool held = rig.rCon.triggerBtn.held; bool held = rig.rCon.triggerBtn.held;
bool onlift = rig.rCon.triggerBtn.frameUp; bool onlift = rig.rCon.triggerBtn.frameUp;
cursor = rGlove.virtualGlove.position;
// bool onpress = Input.Key(Key.Space).IsJustActive(); // bool onpress = Input.Key(Key.Space).IsJustActive();
// bool held = Input.Key(Key.Space).IsActive(); // bool held = Input.Key(Key.Space).IsActive();
@ -150,40 +153,27 @@ public class Oriel {
// } else { // } else {
// ori = (q * qOffset).Normalized; // ori = (q * qOffset).Normalized;
// } // }
interacting = held;
} }
else if (detectCount == 3) { // Scale (corner -> corner) else if (detectCount == 3) { // Scale (corner -> corner)
if (!scaling) { if (!scaling) {
Vec3 xAnchor = Anchor - ori * detect.JustX() * cornerRadius;
Vec3 yAnchor = Anchor - ori * detect.JustY() * cornerRadius;
Vec3 zAnchor = Anchor - ori * detect.JustZ() * cornerRadius;
cornerDetect = new Vec3( cornerDetect = new Vec3(
MathF.Max(cursorRadius - Vec3.Distance(xAnchor, cursor), 0), MathF.Max(cursorRadius - Vec3.Distance(XAnchor, localCursor), 0),
MathF.Max(cursorRadius - Vec3.Distance(yAnchor, cursor), 0), MathF.Max(cursorRadius - Vec3.Distance(YAnchor, localCursor), 0),
MathF.Max(cursorRadius - Vec3.Distance(zAnchor, cursor), 0) MathF.Max(cursorRadius - Vec3.Distance(ZAnchor, localCursor), 0)
); );
anchorOffset = cursor - Anchor; anchorOffset = localCursor - LocalAnchor;
localAnchorOffset = localCursor - LocalAnchor;
scaling = onlift; scaling = onlift;
} }
if (scaling) { if (scaling) {
if (cornerDetect.x > 0) { Vec3 oldAnchor = Anchor;
float distX = Math.Abs(-LocalAnchor.x - localCursor.x + localAnchorOffset.x); Vec3 delta = ((localCursor - anchorOffset) + LocalAnchor).Abs();
bounds.center.x = PullRequest.Lerp(matrix.Transform(-LocalAnchor).x, cursor.x - anchorOffset.x, 0.5f); bounds.dimensions = bounds.dimensions.Splice(delta, cornerDetect, true);
bounds.dimensions.x = distX; bounds.center += Anchor - oldAnchor;
}
if (cornerDetect.y > 0) {
float distY = Math.Abs(-LocalAnchor.y - localCursor.y + localAnchorOffset.y);
bounds.center.y = PullRequest.Lerp(matrix.Transform(-LocalAnchor).y, cursor.y - anchorOffset.y, 0.5f);
bounds.dimensions.y = distY;
}
if (cornerDetect.z > 0) {
float distZ = Math.Abs(-LocalAnchor.z - localCursor.z + localAnchorOffset.z);
bounds.center.z = PullRequest.Lerp(matrix.Transform(-LocalAnchor).z, cursor.z - anchorOffset.z, 0.5f);
bounds.dimensions.z = distZ;
}
scaling = !held; scaling = !held;
interacting = !held; interacting = !held;
@ -265,24 +255,21 @@ public class Oriel {
// draw cube(s) on intersecting corner ends // draw cube(s) on intersecting corner ends
Vec3 xAnchor = Anchor - ori * detect.JustX() * cornerRadius;
if (cornerDetect.x > 0) { if (cornerDetect.x > 0) {
meshCube.Draw(matClear, meshCube.Draw(matClear,
Matrix.TS(xAnchor, Vec3.One * thk * 2), Matrix.TS(XAnchor, Vec3.One * thk * 2) * matrix,
new Color(1, 0, 0) new Color(1, 0, 0)
); );
} }
Vec3 yAnchor = Anchor - ori * detect.JustY() * cornerRadius;
if (cornerDetect.y > 0) { if (cornerDetect.y > 0) {
meshCube.Draw(matClear, meshCube.Draw(matClear,
Matrix.TS(yAnchor, Vec3.One * thk * 2), Matrix.TS(YAnchor, Vec3.One * thk * 2) * matrix,
new Color(0, 1, 0) new Color(0, 1, 0)
); );
} }
Vec3 zAnchor = Anchor - ori * detect.JustZ() * cornerRadius;
if (cornerDetect.z > 0) { if (cornerDetect.z > 0) {
meshCube.Draw(matClear, meshCube.Draw(matClear,
Matrix.TS(zAnchor, Vec3.One * thk * 2), Matrix.TS(ZAnchor, Vec3.One * thk * 2) * matrix,
new Color(0, 0, 1) new Color(0, 0, 1)
); );
} }

View file

@ -65,6 +65,25 @@ public static class PullRequest {
); );
} }
public static Vec3 Sign(this Vec3 v) {
return new Vec3(
MathF.Sign(v.x),
MathF.Sign(v.y),
MathF.Sign(v.z)
);
}
/// <summary>
/// a(1,1,1) b(2,2,2) t(0,1,0.5) return(1,2,1.5)
/// </summary>
public static Vec3 Splice(this Vec3 a, Vec3 b, Vec3 t, bool nor = false) {
return new Vec3(
Lerp(a.x, b.x, nor ? MathF.Sign(t.x) : t.x),
Lerp(a.y, b.y, nor ? MathF.Sign(t.y) : t.y),
Lerp(a.z, b.z, nor ? MathF.Sign(t.z) : t.z)
);
}
static Mesh meshCube = Default.MeshCube; static Mesh meshCube = Default.MeshCube;
static Material matCube = Default.Material; static Material matCube = Default.Material;
public static void BlockOut(Matrix m, Color color, Material mat = null) { public static void BlockOut(Matrix m, Color color, Material mat = null) {