polish and small map update
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3 changed files with 20 additions and 54 deletions
57
README.md
57
README.md
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@ -6,66 +6,41 @@
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<img src='zrc/markberg.png' width="100%">
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<img src='zrc/markberg.png' width="100%">
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(*making some little spatial gifs will make this format click!)
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# pos
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# pos
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net.read()
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some good code scattered underneath, so now we just need to bring it together through a discrete app layer of sorts that we can render out as oriels and more.
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c[] = reach-cursor * trackballer || cubic-flow
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blocks.step(c[0].pose, c[3].pose)
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cubics.step(c[0].pos, c[1].pos, c[2].pos, c[3].pos)
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net.write()
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oriel.raymarch()
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# dir
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# dir
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= (dof - paperParadigm).normalized
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= (dofParadigm - paperParadigm).normalized
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accounts = web3()
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# m++
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# mas++
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refactor(hackathon.result())
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glove visuals
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*pull points
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oriel manipulation
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*mesh
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dofs.debug(CMY)
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cursor combinatory mechanism
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oriels.dofs == site.dofs
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oriels.dofs == site.dofs
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init(oriel-game)
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init(oriel-game)
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exec(vlai)
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# bookmark(next page)
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# mas--
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glove visuals
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migrated from Unity
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*pull points
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shelved crypto centric design
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*mesh
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shifted from making a public product to an inhouse tool
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double tap lift
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set strength
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*draw new line with reach cursor
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# m--
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unity
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## p = effort * <a href='https://dofdev.org'>funds</a>
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## p = effort * <a href='https://dofdev.org'>funds</a>
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## vel = p / m
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## vel = p / mas
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## pos += dir * vel * time
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## pos += dir * vel * time
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@ -74,7 +49,7 @@ unity
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mapped out by:
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mapped out by:
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<a href='https://ethanmerchant.com'>@spatialfree</a> x <a href='https://twitter.com/opendegree'>@opendegree</a>
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<a href='https://ethanmerchant.com'>@spatialfree</a> × <a href='https://twitter.com/opendegree'>@opendegree</a>
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</code>
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</code>
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17
app/Mono.cs
17
app/Mono.cs
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@ -54,8 +54,6 @@ public class Mono {
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public Mono() {
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public Mono() {
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Renderer.SetClip(0.02f, 1000f);
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Renderer.SetClip(0.02f, 1000f);
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// Console.WriteLine("noise = " + noise.value);
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}
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}
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Vec3 pos = new Vec3(0f, 0f, 0f); // see below
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Vec3 pos = new Vec3(0f, 0f, 0f); // see below
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@ -67,26 +65,19 @@ public class Mono {
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// -------------------------------------------------
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// -------------------------------------------------
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// Gloves
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rGlove.Step(); lGlove.Step();
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rGlove.Step();
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lGlove.Step();
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// Blocks
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rBlock.Step(); lBlock.Step();
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rBlock.Step();
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lBlock.Step();
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// Cubic
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cubicCon.Step();
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cubicCon.Step();
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// Fullstick
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// Vec3 fullstick = rig.Fullstick(false);
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Vec3 fullstick = rig.Fullstick(false);
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// COLOR CUBE (RGB)
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// colorCube.Palm(lCon.device);
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// colorCube.Palm(lCon.device);
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// oriel.Step();
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oriel.Step();
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// -------------------------------------------------
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// -------------------------------------------------
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