pattern test
This commit is contained in:
parent
ace7385db8
commit
95e7b714c5
4 changed files with 40 additions and 7 deletions
|
@ -6,6 +6,8 @@ public class Mono {
|
|||
|
||||
public PullRequest.Noise noise = new PullRequest.Noise(939949595);
|
||||
|
||||
public Material matDev;
|
||||
|
||||
public Rig rig = new Rig();
|
||||
public Scene scene = new Scene();
|
||||
|
||||
|
@ -49,7 +51,6 @@ public class Mono {
|
|||
// new StretchCursor() { deadzone = 0.01f, strength = 3f },
|
||||
};
|
||||
}
|
||||
Pose anchor = Pose.Identity;
|
||||
|
||||
public void Init() {
|
||||
|
||||
|
@ -60,6 +61,9 @@ public class Mono {
|
|||
|
||||
// spaceMono.Init();
|
||||
greenyard.Init();
|
||||
|
||||
matDev = Material.Default.Copy();
|
||||
matDev.SetTexture("diffuse", Tex.DevTex);
|
||||
}
|
||||
|
||||
// -------------------------------------------------
|
||||
|
|
|
@ -2,7 +2,7 @@ namespace Oriels;
|
|||
|
||||
class StretchCursor : dof {
|
||||
// input
|
||||
public Pose p0, p1;
|
||||
public Pose to, from;
|
||||
|
||||
// data
|
||||
public Pose cursor;
|
||||
|
@ -10,12 +10,12 @@ class StretchCursor : dof {
|
|||
public void Init() {}
|
||||
|
||||
public void Frame() {
|
||||
Vec3 vec = p0.position - p1.position;
|
||||
Vec3 vec = to.position - from.position;
|
||||
float len = vec.Length;
|
||||
float stretch = Math.Max(len - deadzone, 0f);
|
||||
Vec3 dir = backhand ? vec / len : p0.orientation * Vec3.Forward;
|
||||
Vec3 dir = backhand ? vec / len : to.orientation * Vec3.Forward;
|
||||
|
||||
cursor.position = p0.position + dir * stretch * strength; // * Mono.inst.stretchStr;
|
||||
cursor.position = to.position + dir * stretch * strength; // * Mono.inst.stretchStr;
|
||||
|
||||
Mesh.Cube.Draw(Material.Default, Matrix.TS(cursor.position, 0.01f));
|
||||
}
|
||||
|
|
|
@ -0,0 +1,22 @@
|
|||
input
|
||||
to = [pos, ori]
|
||||
from = [pos, ori]
|
||||
|
||||
data
|
||||
cursor
|
||||
|
||||
init
|
||||
cursor = to.pos
|
||||
|
||||
frame
|
||||
vec = to.pos - from.pos
|
||||
len = vec.len
|
||||
stretch = max(len - deadzone, 0)
|
||||
dir = pointer ? to.ori * v3.fwd : vec / len
|
||||
|
||||
cursor = to.pos + dir * stretch * strength
|
||||
|
||||
design
|
||||
pointer = false
|
||||
deadzone = 0.1
|
||||
strength = 3
|
|
@ -8,8 +8,9 @@ class WaveCursor : dof {
|
|||
Vec3 oldLocalPad;
|
||||
Quat delta;
|
||||
public Pose cursor = Pose.Identity;
|
||||
Material mat = Material.Default;
|
||||
Material mat;
|
||||
public void Init() {
|
||||
mat = Material.Default.Copy();
|
||||
mat.SetTexture("diffuse", Tex.DevTex);
|
||||
}
|
||||
|
||||
|
@ -61,6 +62,9 @@ class WaveCursor : dof {
|
|||
if (localPad.Length < 0.015f) {
|
||||
color = new Color(1, 0, 0);
|
||||
}
|
||||
if (localPad.Length > 0.055f) {
|
||||
color = new Color(0, 1, 1);
|
||||
}
|
||||
|
||||
if (localPad.Length < 0.03f && isTracking) {
|
||||
delta = PullRequest.Relative(
|
||||
|
@ -70,7 +74,10 @@ class WaveCursor : dof {
|
|||
}
|
||||
|
||||
if (isTracking) {
|
||||
cursor.orientation = delta * cursor.orientation;
|
||||
Quat newOri = delta * cursor.orientation;
|
||||
if (new Vec3(newOri.x, newOri.y, newOri.z).LengthSq > 0) {
|
||||
cursor.orientation = newOri;
|
||||
}
|
||||
}
|
||||
|
||||
// Lines.Add(
|
||||
|
|
Loading…
Add table
Reference in a new issue